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NKL Aerotom

Thanks for sharing your thoughts Stephen – lots of great ideas as always. You’re dead right that I need to choose the details I want to represent, and I shouldn’t try to represent everything…

Lots of good ideas on stance and activation there too.

I seem to be in the middle of a quite substantial re-write, simplifying a bunch of things and attempting to shape the game into something much faster and more fluid. Will post updates once I have things sorted out