What I like about these rules is that they aren’t for masses battles. They represent large skirmishes, like most TFL games, and are perfect for scenarios where your leaders, or ‘big men’ take a few units off on a mission.
Giving the leaders names is always a good idea and you can watch their personalities develop thanks to the vagaries of the dice.
Having been lucky enough to have got a few games in already, they are my favourite iteration of the Lardy rules engine. The barbarians play very differently to the Romans, and use a very clever modification to the usual Shock mechanism, called Fervour, which can be a double edged sword…
Looking forward to my book arriving next week.