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For more tactical games, the turn sequence in Squad Leader worked well. The advance phase allowed units to move (very slowly!) without being subject to opp fire, but otherwise it was resolved retrospectively by the defender after attacker movement. All those interlocked MG beaten zones…

For something a bit more free and easy, Crossfire or Fireball Forward.

"Mistakes in the initial deployment cannot be rectified" - Helmuth von Moltke