From the Shire to the Moot, I have always had a soft spot for the wee folk. The halflings of Hearthshire are a peaceable and earnest folk. Settled in a quiet land of agricultural small-holdings nestled between low rolling hills, they are slow to anger, but stout in the defence of their homes. This army combines ranges from Eureka Miniatures, Magister Militum, Pendraken and Alternative Armies.
From left to right: Mr Hotspur, Sheriff of Hearthshire, serves as Hearthshire’s Warlord and is carried into battle on a ceremonial shield (Magister Militum conversion); the two Captains, Puck Goodfellow (Eureka) and Captain Fishwick (Magister Militum); the Magic-user, Barmbrack Hamfist riding a giant guinea pig (Magister Militum on a Bad Squido mount); and the Rogue, Rosie Foxglove (self sculpted). As a halfling wizard, Barmbrack uses buffing rather than destructive spells.
Mounted on stout ponies, the Hearthshire Yeomanry (Magister Militum) are the closest Hearthshire gets to heavy cavalry. As a small unit with good Resolve and decent speed, they can be used to support the flanks of the main halfling battle line, or swing around to harry the flanks of enemy units.
Riding on the backs of geese, the poultry scouts (Magister Militum) lack the Resolve or Melee capacity to make good front line troops but can be useful to take and hold terrain features.
The Hearthguard of Hearthshire are the most resilient infantry unit among the halflings (Magister Militum standard bearers, some converted). Armed with long spears, they are at their best when receiving charges or fighting against larger foes.
Halfling militia archers (Magister Militum) are eminently capable shooting troops, however lacking they may be when it comes to melee skills.
The halfling kitchen militia (Eureka and Magister Militum) feed the army on the march, but also muster as a stout, if ineffective, fighting unit. With ready access to the kitchen stores, they have the ability to regenerate any Resolve lost through the course of a battle.
When not foraging for supplies, the truffle-hunters (Magister Militum with Pendraken hogs) are able to deliver a disruptive blow against any unit they charge. They do, however, lack Resolve, so their attack must be well timed.
Watching from the woods and other rough terrain features, what the halfling wardens (Eureka) lack in martial prowess, they make up for with their skill as archers and skirmishers.
The treefolk of Wyldwood (Pendraken – with a Magister halfling) provide much needed close-combat support to the Hearthshire muster. Their ability to move easily through wooded terrain is also a major boon to any halfling army.
What better monster than a cockatrice (Alternative Armies) to support an army of wee farmers?!
The Hearthshire Academy Mathematics Society produces a small but able body of engineers to man small artillery pieces (Magister Militum). With the ability to lob large stones other the heads of intervening troops, Hearthshire catapult batteries are often deployed in support of the Hearthshire army.