Ok discovered I need a rule for Melee Groups, I think its something like wait untill Mellee builds to its full but allowing all Combatants to have the +3 & -3 for fast moves by attacker and defender cancel each other out. So once the Base to base attacks are setup the player whoes turn it is can attack as he wants but triggering the defenders also to attack.
first off I started by attacking the boat and intend to asault the main group with the 4 musketeers
but a double on the boat attack flips the turn and the cardinals men approach
So the groups close together as a cardinals man moves closer at short range allows my musketeers to react by engaging in melee, the cardinals men could of attacked one at a time but chose to wait untill the melee became bigger
one musketeer dies and one of the cardinals is wounded