I remember reading some rules that handled it like that, agressiveness, etc, it seems a little generic. The lazy/energetic, cleaver/stupid matrix describe by John D Salt is a little more variable.
Can you describe how the system in Alter of Freeedom works in general?
This sounds similar to initiative move in Warmaster but compulsory if not in comand control?
the thinking behind the +1 to combat power was charismatic leaders throughout history who sweettalked peasents into fight against trained armies effectively. As to the extra move distance, I took that from Hannibal crossing the Alps, and a few Nepoeonic battles, and Patton getting to the Battle of the Bulge.
Tired is enough.
I like tiny miniatures