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The biggest problem for me was the way artillery was handled.  It is hard to call in artillery and hard to make it accurate and it takes too long in game terms.  On top of that, the way the game calculates artillery, the more units in a hex, the better the defense.  That, of course, makes no sense. There are 4 “spaces” in each hex.  Artillery should be quartered and each unit in a hex attacked individually.  Just dispense with the whole whigum “call in artillery” roll.  Here was my post on BGG.  https://boardgamegeek.com/thread/1778800/artillery-again

Quite a wonderful game series despite the warts.


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