Home Forums WWII Highly recommended WWII Skirmish Rules. Reply To: Highly recommended WWII Skirmish Rules.

#18710
Rod Robertson
Participant

Ivan:

That sounds fine but what would activation allow a squad to do? Move, shoot, set-up or break-down heavy weapons and MG’s, prepare fox holes, recover morale, communicate enemy positions, etc.? The devil is in the details as they say.

Could the company command, although not represented by a unit on the board necessarily, be used as a clearing house for activation pips. Sort of like in DBM and DBMM ancient rules. Could a regular or better trained company command roll three dice of the same colour, one for each of its platoons and then assign the dice to the platoons to activate fire-teams (half squads). Regular or Superior trained units could assign their dice while irregular/poorly trained units would have to get the die roll that their platoon rolled (use three to four different coloured dice for Irregulars/Green units.).

Cheers and good gaming.

Rod Robertson.