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Thanks Martin, our group is currently using my version of your RKKA rules.

Great. A couple of the things I never satisfactorily managed to fix were suppression (or lack of) from heavy weapons and artillery and the effects of target target density. I did bolt on a bit of chrome to make dense targets easier to hit and iirc there are some suppression effects from artillery fire, but it always seemed  a bit clumsy.

Anyway, glad it is being played. I did manage to run the odd division sized game with it, but its sweet spot seemed to be reinforced brigade.





"Mistakes in the initial deployment cannot be rectified" - Helmuth von Moltke