Home › Forums › Ancients › Ancient Wargaming and Terrain (or lack of it) › Reply To: Ancient Wargaming and Terrain (or lack of it)
07/08/2014 at 20:08
#3752
Trebian
Participant
Most terrain generation systems (IMHO) provide unrealistic terrain which players have too much control over. I’ve heard all the arguments about the skill of a General in choosing ground etc and I don’t agree with them.
Despite my last post most ancient battlefields are open. After that the most common terrain feature is a river*.
Trebian
* There was an article to Slingshot by Paul Sz analysing historical battlefields and terrain features which came up with this finding.