One of the limitations of SL/ASL is that it doesn’t model command and control structures at all, even John Hill recognised this. Real military units don’t work by random groups of chaps being grabbed by the nearest leader (apart from unusual circumstances). Even in IABSM the ‘big men’ (analgous to SL leaders) are tied into a formal organisation structure, just as they are in Crossfire.
The latter two rules also model higher level formations (companies, battalions) which FOW doesn’t as the player is placed in the notional role of company commander.
In terms of design for effect, many aspects of SL work very well (the primacy of morale effects, MG beaten zones, enfilade fire etc), but as model of command and control it is pretty random.
Real infantry platoons shouldn’t behave as isolated groups either (unless there are special circumsatnces), but as part of larger sub-units and units.
I prefer to place the players at appropriate levels in the command structure, but in terms of the original question, the FOW approach is more ‘realistic’ although SL has a far better model of tactical infantry combat. It depends what you are interested in simulating really, and it is important not to focus on these things in isolation as it is the overall outcome which is important.
- This reply was modified 5 years ago by MartinR.
"Mistakes in the initial deployment cannot be rectified" - Helmuth von Moltke