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Angel Barracks

Sweet, I will get the official KR 16 stats online once they are released, if you go the official route they will be stupidly powerful.
Kind of like Space Marines were meant to be.

save of 3+
+2 in HTH which means they have a 50% of never ever losing, as a roll of 4 or more becomes a 6 which can’t be beaten.
Chronically stupid firepower, akin to a vehicle.

Be careful with them, I have not sat down and worked out the stats in full or the points value for that matter, but they will be properly lethal.