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My rules give buildings Structure Points.
“When a building has lost half or more of its SP then it is so damaged it can no longer offer concealment and is now just classed as cover.”
So buildings can hide troops or offer cover, and if sufficiently damaged no longer offer a hiding place but just cover.
So for my rules, cover helps to block incoming shots but the enemy still has LOS.
Where as buildings offer concealment where there is no LOS and you can not be directly shot at. (though the building can)
Plus as KB says, cover (rubble, walls, barrels) etc can impede movement.
Not sure if that helps at all?