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#54665
Katie L
Participant

Deal it damage tokens for the hits… face down. Some of them are “close call”, some are “weapon kill”, some are “crew kill” that reduce performance. They only get looked at next time the gun wants to activate (which might be to scarper, shoot at you or whatever).

If nothing happens, it’s up to whoever’s shooting at it to keep trying if they want to make sure it’s dead not just heads-down.

Neither player knows whether it’s dead until either the SPG gets close enough or the controlling player tries to use it… even then, they could have a free look at the damage tokens. They know if it’s dead, but they don’t have to tell you… it could still be waiting…