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#5509
Martin Lefebvre
Participant

My main gaming group likes Disposable Heroes which uses pre-calcualted armour equivalents in discrete zones and hides the math to the end user.  However, if I were to create that system from scratch would be to add a probability curve to the shell penetration values rather than a linear increase in multiples of d10 pips.

 

On the other hand, my other group likes Bolt action where there are 6 classifications of armour (Softskin, Armoured Car, Light, Medium, Heavy and Super-Heavy).

 

Personally, I prefer Disposible’s method of doing it, since there is less arguing about where you put your curve for grading the tanks and it’s more time-frame independent.   A T-55 in 1950 has more or less the same front plate thickness than t-55s in 1991, but I would argue that compared to the competition, it drops from a heavy to a medium over time.