Home Forums Fantasy General Fantasy CROM! – House Rules Reply To: CROM! – House Rules

#76781
Angel Barracks
Moderator

So I have been pondering the skills and I think I don’t like them.
They pretty much all add a constant bonus to his dice pool, but his dice pool of 12 already makes him much more deadly than a normal minion.
In fact they make him equal to 6 normal men, which should be all that is needed.

But I do like the idea of something else.
I think I will try feats, and as noted above they can be bought with XP and used once per game.
They will be similar to the skills.

Things like:

THIEF OF BEL
Disarm the enemy: they roll one less die for each attack they make.
(A minion would roll only 1 die for example)

CHARGE OF YIMIR
You may add a d6 to one attack if you moved over 20cm this turn in a single go.

GWAHLUR’S LEAP
May use up to 2 dice set aside for movement in melee.

MITRA’S BLESSING
Recover 1 dice from your dice pool if you have not burnt any so far.

CROM’S BELLOW
You shout a war cry so terrible that a single opponent must lose 2 dice from their attack pool this turn.

CONSTITUTION OF SET
You may ignore any one instance of poisoning.

GRACE OF TAURUS
You automatically pass any jumping or climbing test if you assign at least 2 dice to the task.

SAVAGE WILL
You may add 2 dice to any attempt to ensorcell you.

ATALI’S TAUNT
You may force an enemy to charge into combat with you if they can see you.