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#77163
Darkest Star Games
Participant

If I am just horsing around with my buds, then we have no problem with flashy markers for some things like casualty markers and pinning (acrylic chickens or red crosses, etc) that allow us to easily see what is going on.  This even applies to campaign games, sometimes the action is moving so fast (usually due to limited play time, as well as alcohol lubrication) that we need to be able to SEE at a quick glance the state of things.

 

If I am running a convention game or something more serious, then I do prefer my table to be uncluttered and markers to be things that blend in rather than act as gaudy stand-outs.

"I saw this in a cartoon once, but I'm pretty sure I can do it..."