Home Forums General Game Design Pre-measurement Reply To: Pre-measurement

Phil Dutré

(Pre)measurement has not so much to do with being “realistic” or not, but everything with how to run the game. Some people like it, others don’t.Sometimes you can rationalize it a bit better based on a historic equivalent, but essentially, it’s simply about how you want to enjoy the game.

And yes, estimating distances is/was part of military training, but it’s not as if a charge distance or shooting distance is set in stone. Training manuals often specify distances to work with, but those are themselves averages. And estimating distances is hard … you can still make mistakes.

Bottom line: there will always be variations in how far a unit can charge, how far a weapon can shoot … If you want that uncertainty to be added to the gaming table, use variable distances, or disallow pre-measurement, or whatever you think is appropriate. If you don’t like that variability, use some form of pre-cognition such as pre-measurement.

  • This reply was modified 3 years, 7 months ago by Phil Dutré.
  • This reply was modified 3 years, 7 months ago by Phil Dutré.

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