Boom, the master list!
I was familiar with WRG, not sure why I forgot about it on the list.
Mr. Picky points out that the WRG rules (and as far as I can recall Firefly and Combined Arms as well) use elements of team, rather than section, strength.
I think we want a little more “meat” to the tank/anti-tank mechanics though.
What sort of meat did you have in mind?
Oh, and I am horrified to discover that “Cambrai to Sinai” have appeared in a second edition. IIRC Newbury Rules it was who coined the wretched term “Fast-Play Rules”, to draw attention away from the fact that most of their rules were played in geological time. Before Newbury Rules, “Fast-Play Rules” were called “Rules”.
All the best,