Home Forums General Game Design Pre-measurement Reply To: Pre-measurement


Oh PS – Bandit – Players, no matter how new to the game should be advised of the game range of their weaponry – if they choose to deploy at 48″ range when effective range is 24″, then they should be advised of their error the first time, allowed to correct this, and thereafter any mistakes are up to them.

Sure, but consider that ranges vary so much that effective range might be 9″, and they might deploy at 11-12″.That’s a, 25-30% difference which sounds big, but it is also only 3″ out of 9-12″ which is small.

A new player is keeping track of a lot. Without being allowed to check the range, how do I know if it is even material to remind them as to the ranges? I’ll observe those conversations sometimes in a local group. “You know that can’t fire more than 10 inches. Yeah. I don’t think you’re at 10 inches.” And then you have people trying to help the new player by everyone debating how far they think the distance is…

This can obviously be resolved a couple of ways. You can prohibit table talk – but that has some downsides. Or someone can simply measure the distance to determine the question. Obviously these are not the only two options for resolving it, but I mean such as an illustration.

Something I often hear said by gaming groups is: “We encourage players to converse about their intentions so there is no debate later”. This is not a bad disposition, especially in a friendly game. Its intent is to prevent a player from doing something counter to their intention and attempts to head off the question of “are we just inside 4″ or just outside 4″, I can’t quite tell? Well, I intended to be just outside 4″. Oh, OK sure.” Pre-measurement is a bit in the spirit of that.

In the end, it should all be whatever works best for the given group of gamers.


The Bandit