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Don Glewwe

Tangent alert!


I do like acknowledging the “spatial” aspect of the game…

Dunno how much of an impact this has on games where figures (and in some cases: terrain) has little resemblence to the ground scale, but as far as games where the two scales (figure/terrain:ground) do misalign I think it may have an impact – however subconcious- when it forces a player to translate scales in order to make a game/commander decision.  The visual picture presented by a game table is rarely (if ever) at 1:1 – the closer one can get to that the better, imo, soas to reduce the effect scale translation has on a player’s decisions.

Estimating ranges when the figures/terrain presented do not match introduces yet another variable in player ability that may or may not be desired.