This argument presupposes that miniature gaming can primarily only ever be a game of skill, not one of storytelling like, say, a pen-and-paper RPG.
I totally agree with you. I am also firmly in the “let’s create a narrative” camp. Hence also my preference for not allowing pre-measurement. I just wanted to point out that some arguments in fvour of pre-measurements are not always consistent with how we look at other mechanics.
But even though the focus is on narrative, you still need a set of rules and principles shared by all players.
Tiny Tin Men Blog: http://snv-ttm.blogspot.com/
Wargaming Mechanics Blog: http://wargaming-mechanics.blogspot.com/