I was thinking about traps yesterday…
The above rules are that you must beat the difficulty with a special roll.
But that assumes you know the trap is there and you allocate dice.
In order to add more mystery I was thinking about random traps.
That way rather than add some special dice in the turn you know your model will be next to a trap why not add the trap as a card in the CROM! deck.
That way it will be random when it appears and you may have been rash and used your dice already that turn for something else?
Not sure if it will work in practice, just had the thought when designing my CROM! cards.