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I have to say that the first Traveller campaign I played in was set on a post-apocalyptic Earth and our team were manning an armed and armoured RV hauling a life (or even civilisation) saving vaccine across a devastated landscape reminiscent of Mad Max (had Mad Max actually been made at the time!).
The rules I remember were basically a skeleton which GM’s were expected to hang their own universe on.
The Vargr were out there somewhere above our heads but our enemies were zombies, muties and nomad tribes!
Growing old is mandatory, growing up is entirely optional!