I have used variations on this theme.
E.g. you have a river along the length of the table, and one side has to secure the fords. However, no-one knows where the fords are (invent your own favourite explanation for this …). There are 6 possible ford locations indicated by randomly placed markers on the table (2 of which are the actual fords). Whenever troops come close, you can turn over the marker and see whether it’s a fordable location. Of course, once you start crossing, the enemy knows that location is a ford as well. IIRC, the original scenario idea is from Scenarios for All Ages (CSGrant).
I have repeated this scenario many times, and it always gives new situations, depending on where the fords turn out to be.
- This reply was modified 3 years, 8 months ago by Phil Dutré.
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