Home Forums General Game Design Some thoughts on the turn sequence Reply To: Some thoughts on the turn sequence



Perhaps I’m moving beyond the context of the discussion, but what about naval games? Is there still a general distaste for simultaneous movement in that genre? My personal preference for these games (as a designer interested in ironclads, galleys and age-of-sail stuff) is recorded moves (at least of intentions), in secret, and simultaneous movement. One of the reasons I like it is because the players are more actively engaged–the same reason I appreciate opposed dice rolls during combat resolution in unit based games. They’re not just sitting there watching their opponent. I want to keep the players actively involved during all phases of the game and simultaneous movement is one way of doing that.

Self taught, persistently behind the times, never up to date. AKA ~ jeff
More verbosity: http://petiteguerre.blogspot.com/