Martin, on a tangent. What are your issues with Rommel please? I had been initially unsure after issues with the Blucher pdf, but would appreciate your thoughts.
Primarily that there are an awful lot of decisions to make, but they principally relate to operating the game mechanics, rather than relating to actual divisional level command decisions. I understand the intent and the outcomes, but if I want to mount a prepared attack on a hasty defence, let’s just call it that rather than faffing around with ops points, a multi phase attack and wrestling with some odd stacking restrictions.
I like the tactics cards (Yes, I immediately dumped the cumbersome ops sheet thing) and some of the relative weapon systems effects are well modelled.
"Mistakes in the initial deployment cannot be rectified" - Helmuth von Moltke