It took about 2 hours, but that included writing the aircraft rosters and writing lots of notes (it was a playtest and I’m still working out a few kinks and trying to make the rules easier to refer to in-game)
Missile threat is generally a very fast game – aircraft appear, kill or die in a blaze of glory and then leave the game. Most fighters can only stay on the table for 4 turns before having to RTB, so you have to plan around that. Some fighters can loiter much longer – as the “Range” (how many turns an aircraft can stay on the table) is the actual combat radius of the aircraft in nmi / 100.
Tom Jensen - http://ostfrontpublishing.com/