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NKL Aerotom

Cheers Tim, a turn represents around 30 seconds but the time and ground scale isn’t fixed – ground forces and naval vessels operate at a slightly different time scale than aircraft in order to keep things feeling “right”

Missiles do move every turn, this was a core mechanic I wanted where a missile actively tracks a target and the target must try to out turn to defeat the missile. Missiles move very fast though so aren’t usually on the table for long, 2 turns max unless its an ATGM fired from long distance.