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#84336
Whirlwind
Participant

Anyway, the point of all this is that I have been fiddling around with a very simple toy-soldier game design for modern combat, platoon and below.  For ultramodern western infantry versus irregulars, I was wondering if a simple reduction in the movement rate but a saving roll for the armour would be a workable trade off, and more importantly, encourage both sides to fight the way they actually do.  The western troops would get more-and-more special abilities for having the extra armour (a saving throw), radios (a less random activation system), ammo (better hit and/or suppression chance) and ECM (obvious), but at a cost to movement rate.

Similarly, western troops in WW2 carrying too much stuff would be punished by a slower movement rate.

Then, to be really controversial, the same penalty would apply to a simple morale test when attacking.

 

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