Thanks – that was very helpful to me as well – I don’t think I wanted to believe that ‘old decayed servingmen and tapsters’ could just wander up and get such an advantage: so I must have glossed over that bit!
It feels wrong that cavalry whose intention was not purely to intimidate with the threat of a physical clash with the sword can ‘walk/trot’ into close combat at will, whereas a unit whose training and raisond’etre was to close, has to take a test and stands a fair chance of sitting around studying its nails.
I shall have to have a think about that.
Thanks for the clarification on Brooke’s horse – I note the army generator in the rules only seems to allow Dutch tactic trained Parliamentary Horse – even in the Naseby list – seems a bit odd for the Ironsides?
Anyway, all the best with the campaign – cracking start.