Home Forums General Game Design Saving throws Reply To: Saving throws

#89167
Mike
Keymaster

IMHO saving throws tend to slow the game (two separate dice rolls for only one event) and also it breaks my belief in the game narrative when heroes/characters appear to think: “Oh, damn! An arrow has just hit my chainmail! Am I wounded? Perhaps not? I hope it has bounced. Let’s see…”

 

What is best… 2 rolls that take say 5 seconds or 1 roll that has so many modifiers it takes 10 seconds.

Melee is not a single event. It is someone trying land a blow. The other person trying to prevent it, and then if the blow does get past, the armour may save them. 3 events but only 2 rolls?