I haven’t played it, but I was very pleased to see the publishers are dishing out a free .pdf of the basic rules. Having had a gander at these, it seems to me that a good deal of thought has done into them. The idea of “advantaged”, “neutral” and “disadvantaged” states is interesting, and different from the original definitions as used in SPI’s “Air War” and Jim Webster’s “Air Superiority”, “Air Strike” and so on. I rather like the idea that opposing aircraft need to beat the other side down to a disadvantaged state before they can get a kill. I would be interested to hear how you get on with the rules once you start playing. One thing baffles me; being advantaged meas that you go before a less-advantaged opponent, whereas in almost every wargame I have ever seen it is an advatage to go last, when you have seen where your opponent moved.
All the best,