03/11/2020 at 19:03 #146320
I’m looking for a set of fast play, platoon to company level rules for generic sci-fi / near future wargaming, preferably with figures based on stands rather than individually. Any suggestions?
At the moment, I’m thinking of using Gruntz with the optional rules for squads based on stands but another suggestions would be very welcome.
Thanks03/11/2020 at 19:06 #146321
Forgot to say I prefer card based or initiative based systems rather than I go, you go, but I’m not too fussy.03/11/2020 at 21:25 #146324SoApubParticipant
My suggestions, in no particular order, are:
FAST AND DIRTY, Generic Wargame Rules for Fast & Dirty Modern and Sci-Fi Combat. These were originally developed by Ivan Sorensen (aka Nordic Weasel), who posted them to the web as free to use (generous soul that he is). However development has now been taken over by an alien collective. Sorry, I mean a community of sci-fi wargamers, who are still publishing the rules to the web for free download. The community seems very active. Go here https://www.fadwargame.com/ to find these. You can still download the originals via the FreeWargamesRules website, here https://freewargamesrules.fandom.com/wiki/F.A.D., if you prefer. If I recall, the rules lean more towards platoon than company level games.
FUBAR, originally by Craig Cartmell (author of In Her Majesty’s Name steampunk rules) gives a very good game at platoon level but might struggle with anything much bigger. Very much worth a look though, especially as it’s free, it comes on one or two sides of A4 and the community of users have developed a number of variants, mainy of which are sci-fi focussed. You can find FUBAR and variants here https://fubarwargames.wordpress.com/downloads/. If you decide to give them a spin then no matter which variant you try out for sci-fi, read ‘FUBAR – The Lanse Tryon Files’ at https://fubarwargames.files.wordpress.com/2014/07/ldt-fubar_v2015-04-17_01.docx . This is a mod by Lanse Tryon that fixes what some people see as a major wrinkle in the standard FUBAR ruleset, which is that ‘average’ units seem hard to activate. That spoils the game for some people (but not everyone). Lanse has also clarified a few other aspects of the rules that were occasionally the source of some confusion.
If your leaning is towards a decent (some say) 40k clone then take a look at ‘In The Emperor’s Name’, available free at try https://iten-game.org/ . ITEN is a fork from the FUBAR stable but not a clone of FUBAR. I have no interest in 40k clones so I haven’t looked at it and therefore have no opinion to share.
Other good options, paid for but not expensive.
From Nordic Weasel and available on Wargames Vault for $5 to $15:
LaserStorm is 6mm science fiction on a massive scale. Each troop stand is one vehicle or a 4-6 person fireteam. Units are platoons and the game can scale up to an entire battalion on the board, if you have the table space.
Company Commander in spaaace. This supplement extends Ivan’s Five Core Company Commander, which deals with modern (20th – 21st C) company level combat, into sci-fi conflicts. You’ll need the base game to play the extension, I think. I haven’t played the sci-fi game but I’m a huge fan of the standard game. That said, Ivan’s rules are innovative, so perhaps an aquired taste. On the other hand, they’re not expensive. Buying the core set and the supplement will only set you back $11.
Squad Hammer Core may also be worth a look but read up on it first. It definitely is innovative and a bit of a sandbox system but it is on pay what you want at the moment.
From Two Hour Wargames take a look at the 5150 series of games, specifically 5150 Platoon Leader (currently $10) or 5150 Battalion Commander (currently on offer at $5). The core of these rules is formed around THW’s ‘Chain Reaction’ system, which is available free to download and try from the Two Hour Wargames website. Even more than Ivan’s rules, Chain Reaction is like Marmite, you probably either love it or loathe it. I think the system is brilliant and an absolute delight to play but then I like marmite too. There’s review of 5150 Platoon Leader here https://geekken.wordpress.com/2014/03/26/review-5150-star-army/, if you’re interested.
Hope all that helps. Good hunting and best regards, Chris
PS I like your blog, keep it up. 😉04/11/2020 at 22:22 #146365
Wow. That’s brilliant. Thank you. I like Nordic Weasels stuff so will definately take a look at what he’s got to offer. FUBAR looks promising too.
I’ll let you know how I get on after some digging about.06/11/2020 at 15:22 #146421
I’m glad that you found that useful. As a by the way, there are a couple of items which might be helpful that I forgot to mention.
First, evilleMonkeigh’s ‘Delta Vector‘ blog is a really great source of reviews for all things relating to sci-fi wargaming and a host of others. If you’re interested in a particular ruleset, evilleMonkeigh is quite likely to have reviewed it and the reviews are well written, considered, clear and objective.
Next, David Burden tested a number of modern, platoon scale rulesets and wrote up his findings here at his blog Converj – David’s Blog. His focus was WW2 but the period covered by most of rulesets he tested was 20thC and near future.
I also forgot about the KR16 sci fi skirmish rules. The rules are free to download from here. They were written by Michael Stockin, who (I believe) runs this site, i.e. TWW. The rules are aimed at 6mm but the conversion to other scales would be a trivial exercise. The operational scale is at the smaller end of platoon (i.e ~20 figures per side), so may not be quite what you’re looking for.
Lastly, I’d like to return your thank you. Answering your question prompted me to go back an check out FAD again, mainly to reassure myself that I hadn’t sold you a bum steer, and I was pretty impressed. They look like a good, general late modern / near future set for platoon level games. So much so that I’ve decided to try them out myself because I’m also looking for some modern platoon level rules to use for an imagi-nation campaign that I’m running, which is set in post-colonial Africa during the late 50s / early 60s. I don’t know why I glossed over FAD originally. Maybe because I was looking for squad level skirmish at the time. By the way, it’s easier to get to the original version of FAD using this link than the one I provided in the earlier post.
I’ll check out your blog from time to time to see what you’ve found.
Chris06/11/2020 at 19:47 #146438Cacique CaribeParticipant
I also thank you for the information. I am going to save that list to use in the very near future.
Loads of WIPs: https://www.flickr.com/photos/[email protected]/albums/with/7215771063052937607/11/2020 at 20:31 #146487
Hi Dan, I’m glad it’s of some use. Good luck with your search. Best regards, Chris08/11/2020 at 07:40 #146506
This is something I’m planning to do next year but it’s being hammered out now, so that I can avoid the usual dithering and farting about.
Now you mention your post colonial Africa project, which is another interest of mine, it reminds me that I did think of using AK 47 as the basis of a sci fi set of rules once. Not sure it would work but I once planned a mash up of Imperial Commander and AK.21/11/2020 at 13:57 #147198Paint it PinkParticipant
Quadrant 13; I know I’m late to the party, that’s my fate in life, but card driven rules that use TooFatLardies game mechanics.
One is good, more is better
http://ashleyrpollard.blogspot.co.uk/21/11/2020 at 14:52 #147205
Hmmm, that’s one I hadn’t come across before. An interesting steer. Thanks Ashley. (Sorry Jim, I’m just hijacking your thread for a minute 🙂 )21/11/2020 at 17:18 #147210
I had forgotten about Quadrant 13 (I have a copy on the laptop hard drive somewhere).
Great idea…I’ll check them out.
Thanks22/11/2020 at 16:52 #147257LogainParticipant
Company Commander w/ In Space Supplement is my all time favorite for infantry focused game. It works fantastic for games with a platoon or two of infantry supported by a handful of vehicles.
- You must be logged in to reply to this topic.