- This topic has 2 replies, 2 voices, and was last updated 8 years, 1 month ago by
Shaun Travers.
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18/10/2015 at 10:07 #32909
Shaun Travers
ParticipantAnother few days, another 5 games. I am back on track to complete 30 games in 30 days (playtesting solo friendly ancient rules and programmed opponent). No rules changes, a few tweaks to army lists and the programmed opponent. Lots of fun. The dry reporting of the games, a few pictures and lessons learnt along the way is at this blog post:
http://shaun-wargaming-minis.blogspot.com.au/2015/10/30-games-in-30-days-games-19-to-23.html
18/10/2015 at 14:59 #32924Norm S
ParticipantA really interesting range of opponents so far – glad to see the rules holding up.
How do chariot / elephant armies shape up in your opinion? I have never really been sure how to best handle an elephant army.
18/10/2015 at 21:26 #32955Shaun Travers
ParticipantYep – chariots are interesting to deal with and depends a bit on how you see them used in ancient times. I have them moving slightly slower that cavalry, which may or may not have been the case. i also still have three types of chariots – skirmish, mid-range and battle that are similar in combat to cavalry equivalents except: the battle cavalry are not quite as good in combat as cataphracts/knights; disordered cavalry count -1 in combat against all opponents, while for other mounted is is only against other mounted (on the assumption that stuck in melee they are slightly worse off than cavalry), and terrain effects hit them a little worse than other mounted. I did want to make chariots different enough from cavalry so they played a little differently, and not quite as good. I also believe chariots would be just as manoeuvrable as cavalry on the battlefield so no penalties there.
Elephants would be harder, except my rules are a quite a high level so i assume protecting skirmishers etc are included in the base. My rules would have an elephant figure representing about 40-80 elephants. my elephants are slightly vulnerable to non-close order troops, do not suffer as bad flank penalties, cause other mounted to be at combat value 0, and get a shock (first charge into combat) value against heavy infantry only. They also deplete any unit in interpretation (most other units only disorder). I have thought about rampaging elephants but I think the deplete interpretation covers it OK. Most rules I have played seem to handle elephants quite well, or at least how I think of elephants in battle. I think the key is to use them either as blockers for cavalry, or as a punch though the infantry battle line to soften it up. This seems to work OK in the rules with some of the battle replays I have done with elephants. Conveniently this seems to be how they were used in history too!
So in summary, I think my rules work OK with the chariot and elephant armies. I started the Peter Sides’ historical replays with ABC chronologically and so a number of chariot battles were first up. I significantly changed my rules for chariots after those games,so obviously I was not happy with them then, but think they are fine now. I would like someday to go back and play some of those chariot battles with the revised rules.
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