Home Forums General Tabletop RPG’s 5th ed and original modules.

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    This Friday we jump back in time to the B1/B2 module series of Keep on the Borderlands and Caves of Chaos.  There is a new version from Goodman Games with lots of history and the original modules, but also a version set up for 5th ed.  Has anyone run some of the original modules using the 5e rules?  I know the monsters stats will change but I’m thinking that the base of the module (layout, maps, traps, etc) should all work, or am I wrong?  Some of those original modules feel more “adventury” than the new offerings from WotC.  Thoughts?


    James Rivera

    Absolutely!  I’ve run 2nd & 3rd edition adventures as well as some pathfinder adventures and they’ve all worked great.  Just replace the old stats with new ones when available and when not, just find a close approximation/challenge rating and then use their 5E stats while keeping the original descriptions.  Also, with 1st edition in particular, you might need to reduce the number of enemies here and there, but that also depends on your party’s combat ability, so you might have to find the right balance for your group.  Over-all I’ve found the 3rd edition and Pathfinder CRs the most helpful for converting to 5E and would recommend them the try first.  And as you can probably tell, I’m in complete agreement that the current official 5E adventures are lacking, but we have utterly enjoyed 5E itself.  Definitely give some older adventures a try and then let us know how it went.

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