Home Forums Sci Fi 6mm Sci-Fi [AD]Horizon Wars: Midnight Dark – 6mm hard(ish) sci-fi from Precinct Omega!

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  • #194379
    Avatar photoRobey Jenkins
    Participant

    Midnight Dark cover

    https://www.wargamevault.com/product/460837/Horizon-Wars-Midnight-Dark

    I’m back. Did you miss me?

    So, back in 2016 Osprey released my first proper wargame, Horizon Wars. It was a good game, but I got a lot of feedback on various aspects of it and, after publishing its sequels (Zero Dark and Infinite Dark that covered 28mm skirmish and spaceship combat respectively) I decided it was time to return to my roots.

    Of course, these days I have my own publishing business, Precinct Omega Publishing, and an outlet through Wargame Vault, so here we are again with a new game in my favourite scale!

    It’s been out since the start of January, so I’ve already had a lot of questions and feedback and I have got an FAQ/Errata document which I’ll be publishing at the end of the month. But if you have any questions, I’ll happily do my best to answer them.

    #194382
    Avatar photoMike
    Keymaster

    WB, (forgive my ignorance) what is the AD signifying?

    #194383

    Good show. Glad to see this back in action!

    #194384
    Avatar photoAndrew Beasley
    Participant

    WB, (forgive my ignorance) what is the AD signifying?

    Advert would be my guess…

    Seen such shorthand on LAF.

    #194386
    Avatar photoRobey Jenkins
    Participant

    <p style=”text-align: left;”>Yes, just letting folks know it’s an advert, so those who just want to look at pretty pictures or read battle reports don’t have to sully their eyes with my crass commercialism.</p>

    #194387
    Avatar photoAli Dogan Sayiner
    Participant

    Ofcourse I’ve missed you! Do not get lost that long please.

    find me
    www.iliadagamestudio.com
    https://www.facebook.com/groups/iliadagamestudio/
    [email protected]

    #194390
    Avatar photoTony S
    Participant

    I don’t mind crass advertising.  My eyes like being sullied.

    I actually have a question – if one isn’t terribly partial to large stompy robots, would these rules work without them?  Or, if one were to substitute large AFV models in place of them, would it still work?

    #194392
    Avatar photoMr. Average
    Participant

    I’m super happy to see this come out, as Horizon Wars created a gaming turning point at our club.  Prior to this, sci fi games were very rare.  Horizon Wars converted a LOT of otherwise serious gamers to the joys of sci-fi.

    I’ll admit, I’m sorry to see the Momentum-based Scenario Generator gone, and hope we’ll see it again in some form.  For all its flaws and asymmetry it made very interesting and unpredictable games and is very fun.

    #194396
    Avatar photoRobey Jenkins
    Participant

    if one isn’t terribly partial to large stompy robots, would these rules work without them?

    Yes, it absolutely would. You’d have a sightly more serious game without some of the narrative shenanigans I built into the mechs to make them fun, but they are definitely optional because the (ish) in “hard(ish)” pretty much means mechs, so I was always conscious that people might prefer to play without them.

    I’m sorry to see the Momentum-based Scenario Generator gone

    Now this is why you should communicate with independent designers like me, because since I wrote those rules I have had literally no indication that anyone liked them or even used them except one person who didn’t understand them. So I assumed no one wanted them and ditched the idea even though I liked it.

    #194397
    Avatar photoRobey Jenkins
    Participant

    Do not get lost that long please.

    Too many platforms, not enough time.

    #194402
    Avatar photoPaint it Pink
    Participant

    Good to see you back in action. I rather enjoyed your YouTube pieces.

    One is good, more is better
    http://panther6actual.blogspot.co.uk/
    http://ashleyrpollard.blogspot.co.uk/

    #194403
    Avatar photoMr. Average
    Participant

    I’m sorry to see the Momentum-based Scenario Generator gone

    Now this is why you should communicate with independent designers like me, because since I wrote those rules I have had literally no indication that anyone liked them or even used them except one person who didn’t understand them. So I assumed no one wanted them and ditched the idea even though I liked it.

    I had to say I liked it?  The default was to kill it?  Well, consider this my “I Like It” for whatever expansion set you decide to do for this.

    #194410
    Avatar photoMr. Average
    Participant

    As a matter of fact, I just this afternoon received a document from a fellow club member who is using the Momentum system as the basis for a campaign game we’re going to set up.

    #194413
    Avatar photoRobey Jenkins
    Participant

    I have added random mission generation to the development list.

    I should have added that Momentum did kind of make it into the rules, in that orders are now a scarce resource and players have to have Command elements spend orders in order to generate more, and having too many is a bad thing which leads to fatigue. These are features that came directly from the Momentum concept.

    What didn’t make it into the core rules was the idea that achieving aspects of your mission would contribute momentum, providing the battle group with more orders to allocate. But I’ve included a modified version of this in the draft notes for random mission generation.

    #194429
    Avatar photoMr. Average
    Participant

    Preventing a feedback loop is the hardest part. But I endorse the return of the Random Mission Generator!

    #194921
    Avatar photoRobey Jenkins
    Participant
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