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Home › Forums › General › Game Design › All For One or One For All?
Looking for reactions / opinions to an idea. Inspired by the spin of a roulette wheel. Not really even sure of my own yet, so…
Setting: 1:1 figure ratio, perhaps multiple figs per player, barroom brawl or streetfight or gladitorial sort of encounter…possible teams or just individuals.
Assuming that each combatant has a choice of action for a turn which includes a risk/reward decision (ie: small chance=big reward, large chance=small reward) do you think it better as a player (ie: more enjoyable/fun) to roll/draw/whatever for your own, individual chance of success -and for every other player to do the same- or to have a single random generator (roll/draw/whatever) determine every character’s fate/result?
I’m inclined towards an individual determination (roll your own dice), but wonder at the gametime advantage that may come from having a single roll, so to speak, serve for all. It’s still random, right?
Dunno….like I said, I haven’t spent much/any time thinking it through…just wondered.
https://brawlfactory.net/
People like to feel in control of their own destiny and to determine the outcome of their models.
Individual rolls.