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Home › Forums › Air and Sea › Air › Another MiG Alley Game
Gotta be embarrassing to a jetjock when he gets potted by a prop job. If you were doing a campaign those loses would be tough to sustain.
"I saw this in a cartoon once, but I'm pretty sure I can do it..."
Hey Jim, I hope you don’t mind a question about Wings at War. I rather admire your basing, but was wondering about how you indicate height? I think the die shows energy?
The dice is for energy as you guessed.
The flight stands use different heights of panel pins – 50mm, 40mm, 30mm and 20mm – for the four different height levels (although I originally used 13mm for the lowest level and 40mm for the highest).
I just swap them over when an aircraft dives or climbs. These were my prototype ones:
I am curious, have only played WW1 + WW2 air combat and am thinking about expanding my horizons.
Is there any more info about the MiG Alley rules?
Are the rules only available with models? (from tumbling dice)
Aren’t 1/600 aircraft rather small?
Sorry to interrupt Keith, but I forgot to say “thank you” to Jim for taking the time to snap a few photos of his different sized flight stands. They look quite good, and give a much better visual representation of altitude than a mere die.
The MiG Alley rules blurb on the Wings at War site gives you a good idea about the scope of the game, and the free set of rules you can download will give you a grasp of the mechanics.
The rules are bundled with some aircraft models but at ten quid a pop they’re cheap enough to be good value, even if you don’t use the planes.
No, 1/600 is a perfect scale for the rules, being easy to paint and ideal for larger games with multiple formations or fir games in a small space.