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  • #123145
    Aotrs Commander
    Participant

    Aotrs Shipyards sells prints direct (contact us via Facebook or email) and takes printing commissions. Aotrs Shipyards also has a webstore on Shapeways.com, a 3D print house which had production and shipping facilities located in the USA and the Netherlands.

    Facebook page

    Aotrs Shipyards Task Force – join the group to be able to download the direct-print catalogue (beta).

     

    September 2019 Release

    So, here we are, with the first sci-fi release on TWW! I try and do a scifi release month a month, usually the week after the moderns release (but not always!) That said, the scifi releases tend to be a bit more substantial! This month, I have for you Wave Three of the Xygritt Matriarchy.

    (My full ranges can be found in the catalogue (which I think has at least pictures of the majority now, if nothing else!), which can be downloaded by joining the Aotrs Task Force group on Facebook under files. It’s not ideal, but it was the only way Facebook would let have a file that uploads of sufficient size. I could also email it on request. The full ranges can also be seen on the Shapeways webstore. (The Facebook products catalogue currently only has rthe releases I’ve made since starting there, getting everything up there is going to be another very long job!))

     

    Lagranix Class Battleship

    Direct price: £6.80
    Shapeways price: $10.42 (£10.24) Link

    The Lagranix is a fast-attack Battleship. It has impressive speed for such a large vessel, able to keep pace with cruisers half its size. It has excellent shields and strong armour. The point-defence arrays and ancillary systems give it a rating on the Xygritt’s scale of 480.

    However, these benefits come at a cost – the Lagranix is somewhat under-armed for a vessel of its size. It carries two spinal-mount lazer cannons and thirty-two particle beam turrets – not a significant more than the Shalashalla Heavy Cruiser. It does have one ace up its sleeve, however; a pair of heavy lazer beam arrays, which enable it to slice apart unprotected enemy vessels with ease.

    The Lagranix is the largest vessel to suffer from the Xygritt weakness of little to no rear firepower.

    The Lagranix, despite being a reliable ship that can fight for sustained engagements has seen only limited deployment, as its defensive traits are considered inferior to ships that are less well-protected, but better armed.

    Interestingly enough, the Lagranix’s crews, tending to survive more overall because of their better protection naturally gravitate to become some of the Xygritt Matriarchy’s most skilled crewed vessels.

     

    Orilaa Class Battlecruiser

    Direct price: £5.70
    Shapeways price: $7.30 (£7.18) Link

    The Orilaa Battlecruiser forms the core of the Matriarchy heavy ships. It has the most significant forward firepower of any of the Matriarchal Navy vessels short of the Nolaarulu, consisting of four spinal-mount lazer cannons. Two of these had to be mounted on the sides of the forward hull, which give it its atypical profile. It also has the manoeuvrability of a smaller cruiser, allowing it much more chance to bring those guns to bear.

    The main guns are supplemented by short-ranged arrays of eighteen particle beam turrets and point defence arrays and turrets that are rated at 240 on the Xygritt’s scale. However, like many smaller Xygritt ships, only the latter systems provide and firepower coverage at the rear.

    With a good balance of offensive and defensive capabilities, the relatively new Orilaa has seen widespread deployment as fast as it could be deployed.

     

    Laxagos Class Destroyer

    Direct price: £4.60 for two
    Shapeways price: $6.41 (£6.30) for two Link

    The Laxagos Destroyer is generalist vessel that has seen considerable service in the Matriarchal Navy. The Laxagos’ latest refit saw an upgrade to both its primary spinal mount lazer and an increase from nine to twelve higher-power particle beam cannons. The increased power core also allows extra auxiliary point-defence turrets, raiding it from rating 120 to 180. The refit increased its mass by over 10% and despite the largest power core, the ship has seen a slight decrease in acceleration.

    The Laxagos’ missile pods were installed in one of the prior upgrades after their success on the Isanagas Missile Frigates. There was at first some debate as to what attitude they should have to the hull in the vertical axis, ranging from 45º in either direction from the ship’s vertical centre-line. This debate, which had little technical merit, was primarily fought between two opposing engineers and became a focal point for their professional spat. In the end, the higher-ups were forced to step in and enforce a solution. The best compromise was to simply them at 90º to the vertical – as had originally been suggested by the original plans.

     

    Yriliol Class Defence Frigate

    Direct price: £4.30 for two
    Shapeways price: $5.60 (£5.51) for two Link

    Fitting between the Lillours-OX and the Goulonat in size, the Yriliol Defence Frigate is a common sight in Matriarchy fleets. A sturdy escort vessel in the middle of its projected life-cycle, the Yriliol is a workhorse vessel, neither badly flawed nor technically brilliant.

    The Yriliol’s extensive point-defence weapons rate it at 600 on the Xygritt’s scale, and it is well-shielded for a vessel of its size and class. It carries six particle beam turrets, though like many Matriarchy vessels, the fire arcs to the rear are limited.

    The Yriliol is nominally intended to be replaced by the Goulonat Defence Cruiser in most aspects. The Goulonat doesn’t not have quite as much point-defence power as two Yriliols (38% less), but it has better protection than the combined vessels and also has a power ECM array, which the Yriliols lack. In the shorter term, Goulonats are likely to be paired with Yriliols to protect high value targets.

     

    Ralaou Class Light Corvette

    Direct price: £3.00 for four
    Shapeways price: $5.60 (£5.51) for four Link

    Technically the smallest capital ship in the Matriarchal Navy, the Ralaou Light Corvette provides long-range fire-support for a low cost.

    The Ralaou’s main weapon is a light-calibre rail cannon. This allows the corvette to stand off at range, in numbers, or to provide a little extra ranged support as an escort vessel. They are often seen in the company of the Gosillix Artillery Cruisers, supplementing it firepower with their own.

    The Ralaou is extremely manoeuvrable, but very lightly protected. It has a mere rating 60 set of point-defence weapons.

    With only a single fixed-mount rail cannon, it is vulnerable to any attacks from range and its small size makes it ideal tractor beam fodder. It is a particular favourite for Xyriat Vutkor Tractor Runners, as a single tractor beam is enough to carry one away; the Vutkor’s heavy shielding means that a trapped Ralaou has little chance of escape. However, the Ralaou is often at the fringes of a battle, and a low-priority target, which mitigates this factor.

     

    ___________________________________________________________________________________________________
    Photos of the direct sales Replicator 2 versions. Normally with the scifi, I try and use photos of the painted models, but it’s not quite so easy when the fleet isn’t mine (especially when this year has been a bit hectic)! The painted models are done by my mate (who came up with the fluff concept for the Xygritts, and thus got himself a free starfleet, on account it meant less painting for me!)
    Next month will be Wave Four (of five), which will be either the carriers and smallcraft or the ancillary ships, time depending. (Ideally, I’d like to do the former if I have time, but that requires more work to finish preparations than the latter, which is more or less ready to go, so we’ll see.)
    ___________________________________________________________________________________________________
    I also have a set of starship rules, Accelerate & Attack: Aeons of War. AccAtt is something I consider a spiritual successor to Full Thrust, in that it was intended to play the same sort of fleet sizes (well the sizes we played anyway, in the 12-20 ships per side size). AccAtt is a generic system, where you build you own fleets and is suitable for at least broadly modelling anything.

    I always said to myself that as soon as I figured out a way to do away with the orders in FT (which I always found broke the game flow), I’d write my own system, and one day I did! AccAtt was worked on for about fifteen years, and with about forty-and-counting starfleets between us, it’s been given about as thorough testing as can be managed by a one-person operation.

    You build your own tech tree before building your ships; there are 20 tech levels, but the sweet spot is the 6-8 range (the upper bands are really there for the Old Ones style stuff), where the ranges best fit the board, and you can have enough toys to have a huge variety in the fleets without having everything! There are two sample fleets, the Stone Portals and the Vivrathk, both at tech level 6, included with the game along with markers for them and some scenarios, so you have something to get started with out of the “box” as it were.

    The game has alternating initiative. At the start of the game, the players roll to see who gets the choice of going first. (Since you don’t always want initiative in the first round.) The fleet are split each into four movement group, which alternative (player without initiative going first), with the clever trick being that you have to move the groups containing your least mobile ships first. Firing then comes, starting with the player who has initiative, an alternates by a firing group and fire is not simultaneous (though you can fire the firing groups in any order). (Usually but not always the movement and firing group are the same, but we found you needed that extra flexibility.) Thus there is a level of tactical decision making based on what to fire and when. This is particularly important when it comes to point defence, since a weapon can only fire a weapon system once per round, and if you shoot that missile salvo down now, you might not be able to shoot the next one… Or save it to use the PD’s horribly effective power on that shield-and-armour-stripped target right next to you…!

    Movement is itself handled by combing speed, turning capability, dodging capability and acceleration in a single Manoeuvre Factor (MF). Speed is measures by speed categories, which is a marker, each speed band being four times the MF. A vessel can only go up and down one speed category per round, so it will take an MF 1 ship longer to reach the same speed than an MF vessel, because it will need to go more categories. Within the speed band, you can just decide how far to move when you move; the marker is the only bit of record-keeping required.

    Each point of MF allows you to turn 30º, with MF 4 being the average. Turning is a little bit like in FT, on a clock face, except it’s a one operation more complex than FT’s “turn half move half.” That does, however, allow the turns to describe something closer to an arc, which makes it much more intuitive to use; you know when a vessel does a 3 point turn, it’s a 90º. Fighters and smallcraft use basically the same rules, except they just have higher MFs and thus are harder to hit. (MF 12 and above is also the point the vessels are assumed to be capable of more abstract manoeuvring, such as strafing runs or dogfights.)

    It is the only “buckets of D20” system I am aware of, though you can play with as little as nine D20 (as you can’t seem to get the 10mm D20 you could when I started!) and the magic of the Average Dice table.

    It was originally intended to have a campaign system built directly in. As it happened, I have never yet gotten around to that – but the architecture is there, in at the ground level, so that what exists is useful for at least linked games as is, mostly importantly, not something that needs to be bolted on later.

    There is a free web enhancement pack, which is basically the markers, the QR sheet (two sides of A4 with ALL of the 20 tech levels, and 25% of it, the weapons summary, we have never used, and the most common use is the average dice table!). There is also the ship design Excel spreadsheet; its crude, requires a fair bit of copy-pasting and so on, but it’s functional (it’s exactly what I use myself when making the ship stats!) So if you are interested, you can always go an give that a nosey, it should give you some idea.

    Accelerate & Attack: Aeons of War is available of Wargames Vault here:

    https://www.wargamevault.com/product/219208/Accelerate-and-Attack-Aeons-of-War

    There is also a free Web Enhancement Pack; this contains the markers and the QR sheet the latter of which is an indicator of the level of the game if you want to have a quick nosey.

    https://www.wargamevault.com/product/219319/Accelerate-and-Attack-Web-Enhancement-Pack

    And, of course, I’m always happy to answer questions about it here or via Facebook slash email.

     

    #125986
    Aotrs Commander
    Participant

    November 2019 Release (1/2)

    Slightly belated, because October was very busy for various reasons, but here is the next batch of the Xygritts, the carriers and fighters. There will (hopefully!) be what would be the normal November release in a couple of weeks, which will be the last wave of the Xyrgritts.

    So, without more waffle, let’s get to it!

     

    Makoria Class Force Dreadnought

    Direct price: £15.80
    Shapeways price: $38.12 (£35.54) Link

    The Makoria is the latest in the line of the Matriarchy force dreadnoughts. In reality, little more than glorified carriers, the force dreadnoughts are seen as one of the cores of the Matriarchal Navy – at least in Xygritt public opinion.

    The Matriarchy was the first elenthnar power to develop large vessels, and for a couple of centuries, the huge, lumbering monstrosities of the Matriarchal Navy were the legitimate terror weapon the Matriarchy still views them as. But as the technology for large ships was developed by the other powers, and the construction of ever-larger vessels proved increasingly impractical (thus further research irrelevant), that advantage ebbed away.

    As the tacit admission of practicality over intimidation, the Makoria is much-reduced in size from its predecessors, many of which were half as big again, and it is even more functionally a carrier that they were. Only a few of the true leviathans – classified as floating fortresses by the Xygritts – remain, most notably the Urollaria-class, of which only three examples still exist. The most famous of these is the traditional command ship of the High Mothers.

    The Makoria’s primary purpose is to serve as a base for the six squadrons of Haoph AstroFighters it carries. The cavernous hangar bay is set between split thermal vanes in the pattern established by the Gosillix artillery cruiser. The hangar has to be large, for it must also carry the transit racks for the six Gellmar Drone Carriers, themselves to carry the Haophs over shorter distances.

    The Makoria is armed with a pair of spinal-mount laser cannons and thirty-two supplementary particle beam turrets. Its point-defence weapons rate a total of 720 on the Xygritt scale.

    Despite its armour and shields, the Makoria’s straining engines make it cumbersome and an easy target unsupported, even with its attendant fighter craft and drone carriers.

    The Makoria is named for one of the most famous of Xygritt Fleet Commanders (a rank equivalent to admiral), Fleet Commander Makora. While Makora is held in high regard in the Matriarchy itself, this is less due to her competence and more to political expediency due to the climate of her time. Outside of the Matriarchy, Makora is also well-known, but remembered for being a generally poor commander with a tendency to public histrionics when battles did not go her way, and regularly blaming her subordinates, most notable her highest ranking male officer, Sub-Fleet Captain Oaryonn.

    Several Makoria vessels have been converted by removing the docking racks for the Gellmars. The additional space is replaced by troop quarters and improved small craft facilities, allowing the Makoria to carry six squadrons of the Matriarchy’s more advanced fighters and three Kalu assault shuttles.

    Aarpot Class Carrier

    Direct price: £4.40
    Shapeways price: $5.60 (£5.21) Link

    The Aarpot Carrier is a cruiser carrier, built to supplement the force dreadnoughts and carry a complement of more advanced AstroFighters.

    The Aarpot is a somewhat recent innovation for the Matriarchy – a small carrier. While force dreadnoughts and floating fortresses have traditionally been the choice for the base for small craft, as their usefulness waned and they became more vulnerable, necessity dictated that a smaller base ship was required.

    The Aarpot is a pure carrier. It can carry two squadrons of either Passalla or Uraali AstroFighters. While in theory, they could carry Haoph AstroFighters instead, doctrine prevents it.  Notable, the pilot quarters the elite female pilots have at their disposal are dramatically better than those used by the low-ranking males who fly the Haophs.

    The Aarpot’s split thermal vanes are a compromise between the traditional dorsal vane and the angled vanes of the Gosillix and Makoria, the idea being that slightly smaller vanes would be needed. Whether in practise, this makes a substantial difference is still up for debate.

    The Aarpot has six particle beam turrets, though they lack rear coverage. Its point defence system is rated at 180 on the Xygritt’s scale.

    The price of a carrier of the Aarpot’s size and technology is that it is very vulnerable. It is slow and poorly protected. However, as both the Passalla and Uraali have GV drives, the Aarpot can ideally remain out of any direct conflict zone.

     

    Gellmar Drone Carrier

    Direct price: £3.50 (12 Haophs and one Gellmar with slung Haophs and one Gellmar unslung)
    Shapeways price: $5.60 (£5.21) (12 Haophs and one Gellmar with slung Haophs and one Gellmar unslung) Link

    The Gellmar Drone Carrier is specifically designed as a transport vessel to carry Haoph AstroFighters over short FTL distances from the Matriarchy’s favoured large carriers and starbases, increasing their range.

    The Gellmar carries the fighters on racks underneath the hull. This necessitates that the Gellmar itself must have a carrier vessel; for while the Gellmar can function independently, the Haophs require a proper hangar for pilot access and to be re-fuelled or maintained. (Haophs are sufficiently fragile that almost any damage causes the loss of the craft, so “repair” is rarely among the tasks.)

    This somewhat bizarre design decision is one that is politically motivated. The Matriarchy is unwilling to allow males to pilot any craft without supervision, believing that the male would flee (perhaps to a neighbouring power) if their fighters were FTL capable. (This is an entirely founded fear.) However, they are also unwilling to give up the additional mobility an FTL fighter brings, and hence the compromise.

    The Gellmar itself is more than a transport, but works with the Haophs from range to assist in destroying enemy shields with its a spinal-mount lazer cannon. It is well-shielded for a vessel of its size, but only has few point-defence weapons, granting it only a rating 60 on the Xygritt’s scale.

    Haoph AstroFighter

    The Haoph AstroFighter is the Matriarchy’s most numerous fighters. It is little more than a pair of lazers strapped to an engine, with a bare-minimum approach to pilot comfort and function. The fighter lacks and shields or armour, nor even is it particularly agile. It does not carry either form of FTL drive.

    This approach means that Haoph is an extremely cheap vessel to manufacture. The design has changed little in the past two hundred years, with only a few avionics and weapon upgrades. The Haoph is dangerous only in a massed attack – and then only because of sheer numbers.

    The Haoph is piloted exclusively by low-ranking males and is considered essentially disposable and subsequently, pilot training is minimal. Even so, it is standard practise to ensure Haoph pilots are pumped full of drugs, including a more specialised version of Xamphat, which induces a state of euphoria but reducing – but unfortunately not eliminating – the normal side-effects of lethargy and drowsiness, but also increases aggression. The drug is injected at launch and a more severe dose injected when the fighting actually begins, to ensure the males fight. This effect means that the Haoph pilots tend to be sloppy and reckless and often hard to command once combat has begun, making the fighter’s weakness even more apparent.

    Despite these enormous shortcomings, the Haoph is still favoured by the Matriarchy’s elders and remains in constant production.

    Passalla AstroFighter

    Direct price: £3.00 (12 fighters)
    Shapeways price: $5.80 (£5.40) (24 fighters) Link

    The Passalla AstroFighter is considered an advanced fighter in the Matriarchy, which merely means it is on a par with most medium fighters of other powers. It has quad lazer cannons and a light torpedo tube armed with anti-ship torpedoes mounted above the cockpit.

    The Passalla is piloted by female pilots, as male pilots are considered too much of a flight risk, given that the Passalla has a GV drive. Unlike their hapless male counterparts flying the Haophs, the female pilots are not drugged into stupor. Given the disposable nature of the Haophs and their pilots, that the Passalla is more likely to survive a combat (as it actually has shields), this has led to a fleet-wide inflated sense of superiority among the pilots, which occasionally leaves them to under-estimate the quality of enemy pilots, especially if they are assumed or are known to be males. Conversely, an enemy used to the barely-competent Haophs can be taken by surprise by the Passallas which are flown with some degree of skill.

     

    Uraali AstroFighter

    Direct price: £3.00 (12 fighters)
    Shapeways price: $5.66 (£5.28) (24 fighters) Link

    The Uraali AstroFighter is in truth more of a long-range interdictor. It carries six missile pods, which are typically armed with eight light long-range missiles. These allow the Uraali to deal with enemy fighters – or occasionally, even capital starships – from a safer distance.

    However, once limited the missile stores are emptied, the Uraali has only a pair of lazer cannons to fall back on. It is no more manoeuvrable than the Passalla, but it does at least benefit from 50% more shielding.

    The Uraali is unusual in that there have been several recorded instances of a high-ranking male being permitted to use a craft. Such instances are very rare, and usually follow only a male who is deemed to be beyond approach. However, it is likely to only take one instance of even simply perceived defection for these pilots to be more than a footnote in Matriarchal history.

    ___________________________________________________________________________________________________
    Photos of the direct sales Replicator 2 versions. Not the best pictures of the Passala and Uraali, I’m afriad, we’re having some minor printer issues which are – naturally – at their worst on small models with lots of sticky-out bits, which of course look at their worst when looking at photos taken on my rather good camera and blown up several times beyond their natural size! I really didn’t want to delay the release further, though, so I will try and replace these with better photos when they become available. Ditto for the composite image of the Hapohs and Gellmars; I could not get a satisfactory photo out of what I’d printed to show them together, so I had to rely on my mate’s fleet. Still, these are at least painted! But, as I always say, I’d rather show the warts-and-all photographs than the render where I can.

    Anyone familiar with my older releases will note the Shapeways versions of the fighters now have twice as many fighters as they used to – for the simple reason that the $5 floor is now a thing (and the fighters used to be about $2.5-3) and adding a second sprue, essentially, only just noses out of that floor. It’s something I will address over time with the older fighters when I have chance.

    Next release, then, will be the ancillary ships for the Xygritts, and then December will see the release of the last bunch of Phystyulon ships.

     

    #127178
    Aotrs Commander
    Participant

    November 2019 Release (2/2)

    Here we are, with this month’s second and final release, the last wave of Xygritt ships. This time, we have the ancillary and auxiliary vessels!

    Kamalass Class Dro’Sanla Tug

    Direct price: £4.50
    Shapeways price: $5.60 (£5.21) Link

    The Kamalass Dro’Sanla Tug serves as the Matriarchy’s means of accessing and using the UCDR’s Node Station network.

    The Kamalass has a troubled design history. At conception, it was simply a scaled-up version of the small Noutr tug used for conventional larger-scale ship recovery, with a 180-rating point defence system and a pair of tractor beam arrays. It was simply assumed that the Noutr could be enlarged and the Dro’Sanla patched into the GVD focussing array.

    The Kamalass thus was built with the over-sized, fat nose that housed the GVD coils and the focussing array on the Noutr. The GVD coils themselves were down-sized, and the Dro’Sanla attached in the resulting space, to operate through the emission disk. This odd choice was chosen for cost over function, as the Matriarchy at the time viewed combat vessels as the priority.

    The prototype was a disaster, tearing the ship and crew apart in a catastrophic overload due to trying to force two incompatible systems to work together. It was an elementary error, and one that should never have been committed. Indeed, though the Matriarchy made a typical effort to cleanse all the pertinent records, it appears that even the engineers working on the design knew this, but were over-ruled by their political masters.

    The entire project was very nearly shelved permanently. But then the Matriarchy had a stroke of luck. They managed to salvage a completely intact Phystyulon vessel, whose crew had been wiped out due to a freak mechanical failure in the environmental system which had turned the atmosphere lethally poisonous in seconds. Without even the damage caused by leech cannons, the intact Phystyulon Dro’Sanla allows the Matriarchy engineers to completely re-design their own Dro’Sanla to use a system more like the Phystyulon’s Nazograk Cores than their current Xyriat-derived system.

    The Kamalass thus only required a pair of emitters for the Dro’Sanla, mounted on the rear hull, and the cores were solidly buried in layers of metal and ceramics in the forward hull.

    The Kamalass initially was not a favoured ship, due to the developmental disaster and subsequent unreliability of the systems, but over time, as evened out to an unremarkable vessel. Unconfirmed reports suggest that there are still occasional accidents, with vessels simply never re-appearing when teleported, but if true, they are quickly covered-up by the Matriarchy command.

    Pol Class Transport

    Direct price: £3.80
    Shapeways price: $5.60 (£5.21) Link

    Like many military transport vessels, the Pol transport is an old vessel, often neglected in favour of more glamourous vessels. It has seen a handful of updates in the over two centuries of service, but has remained more or less untouched since the design was first laid down.

    Slow and lightly protected, the most current version of the Pol carries sufficient point-defence weaponry to merit a 120 on the Xygritt’s scale.

    The Pol carries is cargo in three large pods, which can be detached and replaced, though as often as not, the pods are unloaded directly.

    Pol transports are also very visible as the predominant civilian long-range haulage vessels. These vessels are very similar to the military Pols, though many have older, slower GV drives and some even have older and more primitive defence systems.

    Pols have also been around long enough to have even been used by pirate vessels, replacing the pods with additional weapons, though the Pol’s poor combat abilities make such substitutions of dubious merit.

    Halayn Class Disruption Destroyer

    Direct price: £4.90 for two
    Shapeways price: $7.22 for two (£6.73) Link

    The Halayn Disruption Destroyer represents a typically Xygritt approach to a design. While most powers tend to place their spacial disruptors on large and well-protected vessels, the Xygritt instead opted to go for quantity over quality.

    The Halayn is lightly armed, with a rating 180 on the Xygritt’s point-defence scale and having no other weapons. It is slow for a destroyer, though it has stronger than typical shields. The bulk of the vessel is instead devoted to the four spacial disruptor globes extending from the thermal vane.

    The Halayn’s disruptors are relatively small, which means a correspondingly short range. While multiple spacial disruptors synchronised has a cumulative effect of the field range, this depreciating quickly. An individual Halayn is certainly a cheaper resource to deploy, to affect a large area means multiple Halayns must be flow at dangerously close relativistic ranges to match their field synchronisation, it would require four to match a single Xyriat Vydrosa Disruptor Battleship’s range and at that point, it is no longer as cost-effective. The other alternative requires the Halayn to get dangerously close to the enemy, making it much more likely to be attacked and destroyed as a relatively fragile smaller vessel.

    This has led to the Matriarchal Navy relying on spacial disruptor deployment primarily for small-scale battles than the mass-fleet ambushes more typical of elenthnar powers, where the Halayn’s ease of deployment makes it more useful.

    Lillours-YG Class Leech Frigate

    Direct price: £4.50 for 4
    Shapeways price: $6.22 for 4 (£5.80) Link

    The Lillours-YG is a specialist vessel designed to disable enemy ships for capture, in concert with troop ships.

    The Lillours-YG removes all of the Lillours’ particle beam turrets in favour of six forward-mounted leech cannons. This gives is a considerable ability to disrupt and disable an enemy ship, but it must first survive to reach close range. Lillours-YGs are thus often deployed in numbers, often two to four, to maximise their ability to survive and get in close.

    The leech frigates are most often paired with Golausio Troop Ships and their Kalu Assault Transport to perform the actual capture operations, since the crew of a Lillours is too small to deal with any vessel much larger than commercial small craft.

    Kalu Assault Shuttle

    Direct price: £2.50 for 6
    Shapeways price: $5.60 for 6 (£5.21) Link

    The Kalu Assault Shuttle performs the dual role of boarding vessel and landing craft. The bulk of its internal structure is taken up by the troop transport bays and it capable of carrying a considerable load.

    It role as landing craft meant that the thermal vanes could not be placed in their typical dorsal position, so the Kalu splits the vane it two halves and they jut out horizontally like wings, which has a distinct look likened to early industry fighter aircraft.

    The Kalu is only armed with a few point-defence turrets that grant it a rating 60 on the Xygritt’s scale. But it has considerable shielding, which means it is more likely to survive anti-orbital fire to reach the ground.

    The Kalu is optimised for ground invasions, and it less adept at ship-based boarding operations. With its minimal armament, it requires the enemy vessel to be disabled via leech cannons to stand a realistic chance, as without such help it is incapable of dealing with anything larger than light civilian transports without help.

    ___________________________________________________________________________________________________
    Photos of the direct sales Replicator 2 versions.

    Next month, probably just before Christmas, will be the first of two waves of the Phystyulons with their fighters, carriers.

    Unfortunately, it looks increasingly likely we won’t be Recon as usual as planned, as we appear to have gotten lost in the organisational change over. Having that sort of year, it seems, as this week we also had to close down the second evening of our local wargames club, due to low attendance.

    #128422
    Aotrs Commander
    Participant

    December 2019 release – Phystyulon carriers

    Here is this month’s release, the first of two waves of the Phystyulons – the carriers and fighters!

    Yaraktunar Class Carrier

    Direct price: £4.90
    Shapeways price: $9.86 (£9.17) Link

    Phystyulon doctrine has always leaned towards smaller, more mobile carriers to support their fighter’s optimum role as hit-and-fade attackers. Teleporting into a system, hitting their target and teleporting out again in quick succession.

    Thus the largest carrier in service, the Yaraktunar, is small by the standards of most navies. Only the size of a typical light carrier, the Yaraktunar carries two squadrons of fighters.

    Yaraktunars are intended to function as much as deep-raiders as fleet carriers, and are armed accordingly. Thy mount two Class 75 spinal-mount lazer cannons and a hundred lazer cannon turrets for close defence against missiles and enemy fighters. The vessel carries a single dorsal Phazra triple railgun turret of the same design as the Rylorz, granting it some long-range firepower as well.

    Combined with good speed and fair shields for a carrier of its size, the Yaraktunar is difficult to destroy, especially when on a deep-raiding mission where heavier vessels cannot be easily brought to bear.

     

    Rauztrak Class Light Carrier

    Direct price: £3.30
    Shapeways price: $5.60 (£5.21) Link

    The Rauztrak is the Phystyulon’s light carrier. Less than half the size of most light carriers, the Rauztrak carrier only a single squadron of fighters, Like the larger Yaraktunar, the Rauztrak is intended for smaller operations and raiding tactics.

    It has only average manoeuvrability for a small cruiser, but good shields. Armament is limited to eighty lazer turrets – enough to protect it from long range missiles or enemy fighters, and enough to be a serious threat at close range, but otherwise a poor weapon to engage an enemy capital ship.

    Nytvyx Bomber

    Direct price: £3.10 for 24
    Shapeways price: $6.20 for 24 (£5.77) Link

    The Nytvyx is named after a famous, elite regiment of all-female pilots in the First Phystyulon War, whom were termed such by their enemies. (Nytvyx is a Zoxyriat phrase that roughly translates to something like “evil sorceress in the dark.”)

    The Nytvyx’s primary role is anti-capital ship attack, but the munitions in the Nytvyx’s four missile pods render it quite capable of attacking enemy fighters and smallcraft as well.

    The Nytvyx is not as manoeuvrable as the Type 754 or the Byraxin, but considerably tougher, with three times the shielding.

    However, once the missile pods are empty, the Nytvyx only has a couple of lazer cannons to rely on and so typically Nytvyx squadrons will avoid protracted engagements.

     

    Byraxin Raider

    Direct price: £3.00 for 12
    Shapeways price: $5.60 for 24 (£5.21) Link

    The Byraxin raider is one more expression of the Phystyulon’s light missile vessel paradigm. Fast, agile and lightly protected, the Byraxin’s main job is to deliver its payload of semi-guided rockets to enemy capital starships.

    The Byraxin has only a single Nazograk core which is internal and heavily shielded; the tip of the containment structure is the small, elongated pyramid at the top of the fighter.

    A squadron of Byraxins can unload a considerable amount of rockets, and while individually not particularly powerful the sheer numbers tend to overwhelm enemy point defence systems.

    The Byraxin is not as adept at dealing with other fighters. While it carries a pair of laser cannons and is nimble enough to be a reasonable dogfighter, this firepower is usually no sufficient to hold against heavier fighters. The Byraxin excels instead at long-range hit-and-fade attacks, using its Dro’Sanla drives.

     

    Type 754 Lazer Drone

    Direct price: £3.00 for 24
    Shapeways price: $5.60 for 24 (£5.21) Link

    The elenthnar have for centuries made extensive use of drones, robots and droids as part of their military forces and the Phystyulons are no exception.

    The Type 754 Lazer Drone is the one of a long line of such drones whose ancestral line dates back to the Second Phystyulon War. The size of a fighter, the Type 754 is principally an interceptor, both in terms of attacking enemy fighters and in a more general sense in that they are sometimes deployed to serve as additional anti-missile defences.

    Unlike a lot of similar drones, the Type 754 is shielded, as well as agile, and even carries its own Dro’Sanla drive, with two tiny Nazograk cores on its rear. This investment means they are not considered as “disposable” as many such attack drones are, but more like a traditional fighter craft.

    The Type 754 is ultimately a weapons platform, carrying a single spinal-mint lazer cannon and four smaller lazer cannons in the forward of the hull and is capable of inflicting significant damage on capital starships, even without munitions.

    Types 754s are rated as above average artificial intelligence. During its service life, there has been an unusually large number of them to gain full sapience and thus far, all of them have remained completely loyal to the Phystyulon cause. (To the surprise and detriment of the Qyax Computation operatives to have occasionally tried to”liberate” them.) The gaining of sapience is rare at the best of times, but throughout Phystyulon history, the majority of this small number have nevertheless had a common trait – a quasi-religious regard pending on worship of KALAX, almost as a machine-god.

    Given the nature of the Phystyulons themselves, this has been regarded as a positive boon (save for the occasions when KALAX did not appear to be aligned with the organic Phystyulons). There is also a measureable increase in the effectiveness of the Type 754’s combat abilities when sapient and consideration has been given on whether to adjust and anti-sapient programming to encourage more emergence.

    ___________________________________________________________________________________________________
    Photos of the direct sales Replicator 2 versions.

    Next month will be the release of the ancillery support ships!

    #129990
    Aotrs Commander
    Participant

    January 2020 release – Phystyulon support ships

    Here we are In The Future (I remember back in the 80’s when Iron Man of 2020 was a back-up strip in Transformers and here we are now…!)

    So to open the New Year and new decade, we have the final wave of Phystyulons – their support ships.

    Kantusar Class Disruptor Dreadnought

    Direct price: £7.00
    Shapeways price: $18.98 (£17.37) Link

    The Kantusar Disruptor dreadnought lives up to the “disruptor” part if its name in more than once sense. It serves as both a special disruption platform and an electronics warfare vessel.

    The Kantusar mounts six huge spacial disruptor generators on pylons across the ship. The pylons are necessary due to the significant thermal and EM emissions and gravitic distortion created by the active fields.

    Four ECM arrays are tied to the four massive pyramids which house the extensive and massive communications and sensor arrays, giving the Kantusar twice the projection power of the Ortukat.

    Four enormous tractor beam turrets allow the Kantusar to hold enemy vessels from escaping on sublight engines, and the Phystyulon’s typical preference for good speed on a dreadnought means it can run down enemy vessels with relative ease. A hundred and twenty point-defence lazer cannons complete the Kantusar’s armaments.

    Kantusars often work in concert with one or more Itorkats. The Kantusar prevents the vessel both from escaping and calling for help and jams enemy fire, while the Itorkat’s Katoraks disable the vessel for the Itorkat to finally capture. This combination has often led to vessels mysteriously disappearing with trace and only later being found ransacked or in Phystyulon possession.

    The Kantusar’s main drawback is that its spacial disruption generators are not as powerful as those of the Xyriats, and while effective on elenthnar vessels, the UCDR’s teleportation magitech remains elusively out of reach.

    Takovt Class Supply Cruiser

    Direct price: £3.00
    Shapeways price: $5.60 (£5.12) Link

    Most naval supply vessels come from vessels designed for civilian usage, or are themselves converted for civilian purposes. The Takovt is unusual in that is it is a purely military vessel.

    The Takovt carries the bulk of its supplies in the eight modular pods on the dorsal hull. These can quickly be swapped via tractor beam and greatly reduce the on and off loading of the supplies. The Takovt can also jettison these pods, and they have more than once been used as an improvised explosive device when appropriately stocked.

    The Takovt has the speed and manoeuvrability to keep pace with the rest of the fleet. While lightly shielded, it has good armour for a vessel of its size. With no less than sixty lazer turrets for point-defence, the Takovt has surprisingly good missile defence and is nowhere near the easy mark that many fighter pilots would expect.

     

    Itorkat Class Troop Ship

    Direct price: £4.50 (Itorkat only)
    Shapeways price: $9.72 (£8.89) (Ikorkat plus two Katoraks) Link

    Shapeways price: $8.83 (£8.08) (Ikorkat only) Link

    The Itorkat can transport a regiment or more troops to battle. They serve as both ground army transport, with dedicated drop ships, or as capture vessels. In the latter function, they work in concert with Katorak Marine Fightercruisers, letting the smaller craft disable the enemy vessel with leech cannons before closing to boarding range. The Phystyulons have considerably better teleporters then the other elenthnar powers (though even they are still behind the galactic standard), so it does not even need to necessarily dock.

    Nor is the Itorkat a slouch in ship-to-ship combat. Despite the hangar bay and the troop quarters, the Itorkat is not slow and lumbering, and only about 14% less shield strength and 20% less armour than the Nakrozar of the same size. It also mounts two Class 75 spinal-mount lazer cannons and eighty point-defence lazer turrets, giving it considerable firepower.

    Katorak Marine Fightercruiser

    Direct price: £3.00 for two
    Shapeways price: $9.72 (£8.89) (Ikorkat plus two Katoraks) Link

    The Katorak is an assault vessel whose primary task is to disable enemy vessels for capture.

    This is facilitated by the Katorak’s three spinal-mount leech cannons. These weapons take up a significant amount of its hull, to the point that the Katorak uses not one but two thermal emitters in an unusual vertical configuration. This grants the vessel a higher level of protection from attacks from the sides, and combined with the extensive shields and high agility, makes the Katorak a difficult vessel to destroy. This is a necessity, given the short range of the leech cannons.

    Two powerful lazer pylon arrays, similar to those on Syrotukan, provide a solid defence against enemy fighters and offensive punch against capital ships.

    The Katorak also has a troop bay, suitable for both marine forces or landing ground troops, though this is considered a secondary role.

    Katoraks are most commonly stationed in pairs aboard Itorkat Troop Ships, where they disable the vessel for the Itorkat’s much larger complement of troops to perform the actual capture operation.

    ___________________________________________________________________________________________________
    Photos of the direct sales Replicator 2 versions.

    Next month we may skip a sci-fi release, depending on how things are going – I have to try and prepare something for Hammerhead in March (as well as keep up with the moderns releases). While I am working on several things (including a 3D rebuild of my scratch-built Aotrs fleet and some more ground forces) I don’t know yet what, if anything will be ready for release then, so we shall have to see!

    #156579
    Aotrs Commander
    Participant

    Aotrs Shipyards May 2021 (Re-)Release: Jalyrkieon Hierarchy

    So back after a loooong break in the main Sci-fi release thread!

    This month, this is the re-release of the Jalyrkieons. This is a release to both the starship and ground forces to TheShop3D, plus updated versions to Shapeways – plus one new release as well, in the form of the Qorenlu Heavy Carrier (commissioned a long time back, but never released)!

    There is a lore post containing all of the fluff currently available – including the Qorenlu – here at Wargames Directory, so please check that out! This is the first of what will be a series of articles Bleakbane’s Galaxy Guide, which will be similar (but MUCH smaller in scale) than the Guide to the Army Of The Red Spear. I hope to get these out as I re-release the various ranges to TheShop3D – while much of this stuff has been published on the net before, it’s disparately located and it really needs to be in an easily accessible place so that when people ask (and occasionally, people do!) I will have a resource to point them at. (As one feels one will never be big enough to warrant the dizzy heights of A Wiki!)

    (I did this one on the Jalyrkieons a few months ago.)

    Qorenlu Heavy Carrier

    [

    Direct price: £5.90 (as a three part-model).
    The Shop3D price: £14.39 (Resin)/ £27.99 (Nylon) Link
    Shapeways price: $20.11 (£15.85) Link

    ___________________________________________________________________________________________________
    Photo of Replicator 2 version.

    For the rest of the models (rather than link the thirty-odd models here):

    Download the latest version of the catalogue here or from the Aotrs Shipyards Task Force group on Facebook.

    At TheShop3D, look for the MG144-JA codes for the ground forces (page 7 at time of posting) and the JAL codes (page 2 and onwards at time of posting) for the starfleet.

    At Shapeways, you can filter by the Jalyrkieon Hierarchy filter here.

    The ground forces have all been updated, mostly due v2 locking turrets, though I think I also added a couple of wheel treads as well and it has been re-sprued (notably the infantry and some of the smaller starships).

    A few sample photos of the ground forces, though, for good measure! (As I re-took the photos for those when I did that last catalogue update .)

    Jalyrkieon Infantry Platoon

    Appila Attack Rover

    Tevqolath MBT

     

    As my partners at Manoeuvre Group inch slowly closer to the issue 2 update’s release, once that’s done, I will be releasing a set of free sci-fi- modifications for that set of rules, along with the accompanying raw stats for all existent my released range. Once THAT’S done, I am going to then start looking at releasing the fluff for all my sci-fi ranges in (paid) PDF format, along with the accompanying stats for both Accelerate & Attack and Manoeuvre Group at the back. The Aotrs will be first (since there’s most done about them and theirs will likely be the single biggest), and the Jalyrkieons will follow. The plan is to release these at a low price point, with the fluff being the main focus and the game stats tidily away at the back. There will be a few additions (especially to the Aotrs fluff, believe it or not, there’s STILL more to tell there!), but these releases will be largely the same (only polished!) as the fluff I release with the models.

    (So, yes, that DOES mean that, at least for the ground forces existent at the time of the sci-fi MG release, that you will be able, from different sources, get both the majority of the fluff and the MG game stats for nowt, but if you want to support me, you can get the PDFs for stuff in a better format in one place (with AccAtt stats!). But I’d rather – especially for the MG side – get people playing as my first priority rather than paywalling the stats and/or fluff, just on principle.)

    I’m going to at least do the Aotrs and the Jalyrkieons in that fashion and see if there’s any interest. Otherwise, I’ll just likely only bother with (occasionally) releasing the fluff as a Wargames Directory article as mentioned.

    #157723
    Aotrs Commander
    Participant

    Aotrs Shipyards June 2021 (Re-)Release: Cybertanks

    Before I get to the release, I want to pause a moment to salute my good friend James Hepworth, who died suddenly last month at only 37. I knew him for over twenty years. Among the many things he did with our roleplaying ad wargaming circle, he was an early player and play tester of both Accelerate and Attack and Manoeuvre Group and in the former case especially helped to iron out a lot of the early kinks. I’m particularly grateful for that, since AccAtt wasn’t hugely his cup of tea, but he was happy to play anyone at anything.

    This is a render of a model I did specifically for his character in Rolemaster/Spacemaster for an Aotrs exploration party: former Second Star Trooper Snowward (now Captain Snowward). We only got to use it the once, unfortunately.

    James’ absence will be keenly felt in the years to come, both at and off the table by all of us who knew him (which was a lot, as he was active in many fields).

    _________________________________________________________________________________________________
    _________________________________________________________________________________________________

    Okay.

    This month, we have a comparatively small re-release of the Cybertank ground force at 144th. This is a release to TheShop3D and a re-release to Shapeways. The Cybertanks have been updated to the new locking turrets (Radical aside), the facets improved and they have been re-sprued. (And as with the moderns, at Shapeways the range has been rationalised.)

    To make up for it, though, there is a big lore-post in the form of Bleakbane’s Galaxy Guide: Cybertanks here at Wargames Directory!

    I finally had to admit defeat. Writing “below average” or “above average” and other similar comparisons was getting to become really repetitive, so as of this release, there are now units and scales which I had to create, which could then be informed by some game stats to put some comparative numerical values in. The result is a much finer granularity (and hopefully, more interesting) than just parroting game statistics would have been and most importantly, making them system agonoistic. The trick was to back-work “what would these game-stat numbers be abstracted from?”

    Please check it out. Feedback would be especially useful to know whether this is better (or worse) or whether I could lay off it a bit or what.

    As there’s only eight models this time, I’ll link them all!

    Resistor I

    TheShop3D
    Shapeways

    Resistor II

    TheShop3D
    Shapeways

    Capacitor

    TheShop3D
    Shapeways

    Cohesion

    TheShop3D
    Shapeways

    Dispersion

    TheShop3D
    Shapeways

    Eradicator

    TheShop3D
    Shapeways

    Radical

    TheShop3D
    Shapeways

    Vaporiser

    TheShop3D
    Shapeways

    For the direct sales, download the latest version of the catalogue here or from the Aotrs Shipyards Task Force group on Facebook.

    ___________________________________________________________________________________________________
    Photos of the Shapeways versions (since the Cybertanks are the joint-oldest 144th ground force I did ten years ago!)

    I’m hard at work on next month’s re-release, which will be a rather larger one for the human Herosine Empire (and the General Designs Hulls “delta” starship fleet). The moderns release is largely done too, though we’ve been having some problems getting the filament (it only came into the shop we get it from today after several delays), which has also delayed the FDM sci-fi reprinting as well. Hopefully by the end of the week, I’ll finally be able to get back on the job!

    Edit: Accelerate and Attack: Aeons of War will also be part of Wargame Vault’s Summer Campaign Site-Wide 25% Off Sale, which is 1st to 7th July, so check that out if you’re interested!

    #158318
    Aotrs Commander
    Participant

    Summer Campaign Sale

    A quick interim update. Both Manoeuvre Group (WW2 to 2010 (plus!)) and Accelerate and Attack: Aeons of War (starships) rules are only sale at 25% off as part of Wargames Vault’s Summer Offensive, from today until the 7th (of July, even though it says June… typo on their end, apparently!)

    So if you are interested in either set, now is as good a time to check it out!

    In MG’s case. this sale also covers their army lists and the cardboard fold-flat terrain!

    Manoeuvre Group’s issue 2 has not quite made it in time for this sale, but the advantage of Wargames Vault is that when it’s released, all customers can be notified by email of the update.

    Accelerate and Attack was updated yesterday, too, to v1.03 (with some very minor changes, but I’ll go into that in July’s sci-fi release).

    #159148
    Aotrs Commander
    Participant

    Aotrs Shipyards July 2021 (Re-)Release: General Designs Hulls/Herosine Empire

    So this month, we have another big re-release, and this one also comes with no less than six new models as well!

    Partially, this was mandated by wanting to have some higher detail models for the accompanying lore post images for the smallcraft.

    (On top of everything else, this required me to do a small change of wording for AccAtt, since I had grossly overestimated how small the basic shuttle really was when I created the “basic shuttle” in AccAtt. Given as such a shuttle was supposed to be capable of carrying a fairly significant (if abstracted) amount of crew, when I did the model and it was clearly only going to take a little more than a car, so I altered the wording of the AccAtt to reclassify “basic shuttle” to “basic shuttle unit” to and say that such a unit was not necessarily a single tiny shuttle, but either a larger single vehicle something like the ship’s boat OR an abstracted unit or something like the GDH-1131 Basic shuttle. A basically inconsequential change for everyone (even me) but if I didn’t do it, it wouldn’t have been “right!”)

    So, anyway, this time, we have the re-release starfleet of General Designs Hulls, the galaxy’s largest human starship hull manufacturer, most famous for their Delta-series hulls. GDH, being one of the many super-corps that make up the fabulously corrupt Herosine Empire, is also the principle supplier of the Herosine fleet!

    We also have for you the re-release of the 144th Herosine Ground force, all sprued up, facet-improved where necessary and equipped with the new v2 locking turrets. This is probably the single biggest remaining release of the scifi to go!

    I am not going to link all thirty-plus re-released models to both webshops in the forum post, as I’d be here all day!

    Instead, I will direct you to the latest version of the catalogue pdf downloadable from here.

    As you will notice, I have started to include the links to the webshops in the catalogue now, so it is easier to do that! Now, thus far, this is a work in progress and I’ve only mostly done the TheShop3D links, plus the new models. We’re still always off from this being the definitive, but it’s a start.

    (If you want to look for these on Shapeways, you can filter by GDH for the starships and look for the MG144-HE codes in this section or when sorted by alphabetical order overall. (Since Shapeways has NEVER in ten years fixed the ability to sort shop sections by alphabetical order…)

    However, what I will do for you is show the pictures at the end!

    Once again, there is a substantial Bleakbane’s Galaxy Guide lore/fluff post (30 pages in Word!) on the Herosine Empire and their vehicles over at Wargame Directory here:

    This may be the last such lore release for a while, since the responses to the previous ones has been… Well, to be frank, non-existent; which is rather disheartening. I don’t even know anyone has read any of it, since you don’t get shown any statistics or anything. I put a lot of time into these, but if there’s no-one actually reading it, I can’t really justify spending more work-time on it. So please, please, if you do read these, any feedback – like at ALL – helps.

    Right. On to the new releases (all of which are sufficiently new I simply haven’t had chance to paint any yet!). As with the previous re-releases, with the lore post going up simultaneously, I’ve not repeat the fluff here.

    First, starships:

    (At time of posting, I discovered the resin version of the basic shuttles (300th) isn’t visible at TheShop3D. The nylon version of the Beta Transport is also listed as separate model if you browse the collection too, so the link below only leads to the resin version. We’re fixing these as soon as we can!)

    Beta Transport

    Direct price: £2.80
    The Shop3D price: £2.99 (Resin)/ £5.10* (Nylon) Link
    Shapeways price: $5.60 (£4.05) Link

    And then for the 300th fighter range:

    GDH-1131 Basic Shuttle (6) (300th)

    Direct price: £2.90
    The Shop3D price: £* (Resin)/ £13.50 (Nylon) Link
    Shapeways price: $7.40 (£5.35) Link

    Beta Screen Drone (6) (300th)

    Direct price: £2.50
    The Shop3D price: £2.10 (Resin)/ £3.29 (Nylon) Link
    Shapeways price: $5.60 (£4.05) Link

    Delta Assault Shuttle (300th)

    Direct price: £3.15
    The Shop3D price: £3.29 (Resin)/ £5.99 (Nylon) Link
    Shapeways price: $6.98 (£5.04) Link

    Galba Assault Shuttle (300th)

    Direct price: £3.15
    The Shop3D price: £3.59 (Resin)/ £6.90 (Nylon) Link
    Shapeways price: $6.99 (£5.04) Link

    Spectre II Fighter (2) (300th)

    Direct price: £2.60 (as two part-models).
    The Shop3D price: £2.39 (Resin)/ £4.50 (Nylon) Link
    Shapeways price: $5.60 (£4.05) Link

    ___________________________________________________________________________________________________
    Photos of Prusa versions.

    Next month will be a much more modest re-release (and with nothing new), of the Strayvian ground forces (likely September’s re-release will be small too); partly this is because I am going to be away one week in August and possibly September.

    Right!

    Are you ready for a big photo dump? Are you? Are you??

    (Photos or various materials (some WSF some Replicator, some Prusa, even one or two in the now-unsupported transparent detail!)

    Rim Runner

    Basic Shuttles (Fleet)

    Spectre II Fighter (Fleet)

    Beta Series Scoutship

    Beta series Light Carrier

    Delta Series Assault Shuttle (Fleet)

    (The direct sales version that come on bases.)

    Delta Series Corvette

    Delta Series Frigate

    Delta Series Destroyer

    Delta Cruiser

    Delta Series Attack Cruiser

    Delta Battlecruiser

    Delta Superdreadnought

    Delta Series Heavy Battlecruiser

    Delta Series Battleship

    Delta Series Dreadnought

    Delta Supercruiser

    (The replicator version hat had to be done in four parts, because it was too big to do just top and bottom unlike the Prusa version (or the single piece everywhere else!)

    Devastator II Heavy Cruiser

    Beta Screen Drones
    Fleet

    144th

    Herosine Droid Platoon

    Turma Multirole Vehicle (APC Variant – with psiloi)

    Turma Multirole Vehicle (Command)

    Turma Multirole Vehicle (Medium Tank)

    Eques Battle Tank

    Lucius Defence Turret

    Auxilia Recon Drone

    Onager Super Tank

    #160268
    Aotrs Commander
    Participant

    Aotrs Shipyards August 2021 (Re-)Release: Strayvian Dominion

    This month, we’re a bit backwards – sci-fi this week, moderns next week.

    This time, it’s only a small re-release of the Strayvian Dominion ground forces.

    No lore dump this because a) I didn’t have time to do one, given I was away for a week and b) despite having more likes and comments on the Facebook thread (which was greatly appreciated), I still have no idea if anyone actually read the lore posts or whether they were just responding to the larger photo dump. So there is only one more try with those before I have to make the decision whether to stop doing them. (Which would also, unfortunately, put the kybosh on the mid-term future plans of releasing the game stats for AccAtt and MG with the lore on Wargames Vault.)

    As before, rather than double-link them, I’ll direct you to the latest version of the catalogue pdf downloadable from here, which has links to both webshops.

    Failing that, on both Shapeways and TheShop3D, if you filter alphabetically and look for MG144-SY codes (on TheShop3D you can also just use the newest-to-oldest filter!)

    So, here we are!

    Strayvian Infantry Platoon

    Magma’s Ire Blistering Castigation MBT

    Atrocious Eruption Blistering Castigation AAA AFV

    Ash Abomination Lava Spite Scout AFV

    Seething Scoria Attack Skimmer

    Invidious Obsidian APC

    Incandescent Outrage Heavy Tank

    Hell Blast Lava Spite Anti-Aircraft Artillery AFV

    I would have rounded out with a photo of the Strayvians in action, but unfortunately, they’re old enough they were before I got my current camera (the old one took really awful pictures indoors, so I don’t have any!)

    In lieu, here’s last month’s Herosine ground force facing off against the Soviet Remnant at Triples in 2014.

    ___________________________________________________________________________________________________
    Photos of VPN versions.

    Next month, for sci-fi, I have queued up the Stone Portals for re-release. With the holiday, I haven’t looked at September yet – might be the Vivrathk, but we’ll have to see how time goes.

    Moderns release will be out next week!

    #161766
    Aotrs Commander
    Participant

    Aotrs Shipyards September 2021 (Re-)Release: Stone Portals

    So, the first thing to note here (as I discovered when I came to make this release) is that TheShop3D have changed their name to only-RPG I presume this is simply for better brand recognition. (I have asked for clarification, but I don’t want to be delaying the release while waiting for a response. So stuff will say “TheShop3D” for a little longer in existing mentions, just until I hear back from them!)

    Though it is hilarious ironic in this particular case. I suppose “only-RPG Except For Aotrs Shipyards” while it might have given them the enhanced google-ability of “Aotrs” (no, not “Actors”. google search) was probably a bit long… Currently, all old links are re-directed and still work (though how for how long, which brings the ominous question of me having to re-do the links in the PDF catalogue having JUST finished that…)

    Right. Release. This month, here is the re-release of the mysterious Stone Portal fleet. The Stone Portals have the distinction of being the very first models I did (the Dreadnought was the second, and the Rim Runner from the GDH release), coming as a result random sweep while playing with TurboCAD to see what I could do in 3D and going “there’s a ship there.” They very much have a Babylon 5 old-ones sort of feel.

    (Though in the Stone Portal’s specific case, coming from superspace and picking on the wrong star power in its infancy led them to being sealed away and coming out a thousand years later only to realise that not only had their technological edge been blunted to the point they were just average, but their old foes remembered them and were more advanced.)

    The Stone Portals, along with the Vivrathk were designed mechanically to be the sample fleets included with the Accelerate and Attack rules.

    As with the other re-releases, the Stone Portals have been re-faceted from 14 to 32 facets and re-sprued. In the case of a couple of the ships types, namely the corvettes and the frigates, due to their small size, I ended up combining two classes into a single sprue.

    As before, rather than double-link them, I’ll direct you to the latest version of the catalogue pdf downloadable from here, which has links to both webshops.

    Failing that, on both Shapeways, here’s the (pre-sorted!) link to the Stone Portals shop section and at only-RPG, if you filter alphabetically and look for SP codes – page 15 at time of writing (or just use the newest-to-oldest filter!)

    So, here we are!

    Stone Portal Fleet

    Stone Portal Fighter Squadron

    Stone Bomber Squadron

    Stone Portal Assault Shuttles

    Stone Portal Corvettes and Escort Corvettes

    Stone Portal Frigates and Recon Frigate

    Stone Portal Missile Frigates

    Stone Portal Destroyers

    Stone Portal Torpedo Destroyers

    Stone Portal Escort Destroyers

    Stone Portal Light Cruiser

    Stone Portal Escort Cruiser

    Stone Portal Heavy Cruiser

    Stone Portal Transport

    Stone Portal Assault Cruiser

    Stone Portal Light Carrier

    Stone Portal Battlecruiser

    Stone Portal Battleship

    Stone Portal Dreadnought

    Stone Portal Heavy Carrier

    __________________________________________________________________________________________
    Photos of VPN versions. I have endeavoured to take better photos, but with my limited resources, trying to take good pictures on black is really quite hard and it isn’t helped by the Stone Portal’s height making it harder. I tried to get some group shots, but I did not manage anything satisfactory, unfortunately. This has underlined that perhaps I need to try and get a slightly better camera. (Limited by the fact that I know basically nothing about photography). I have taken pictures of the quantities in the sprues where possible, but in some cases it has been limited by the fact I never had that many printed when I did them in 2010 myself.

    Next month, the Vivrathk are in the final stages of preparation for re-release. As I am finally coming to see the end of the re-releases, I want to get them done, so I am half intending to see if I can squeeze in the 144th Galactic Terrorists as well.

    I, along with my cohorts at Manoeuvre group, will be at Other Partizan on October 10th. I haven’t 100% decided what to put on yet, so in the highly unlikely event anyone coming along has something specific they’d like to see in action, now would be the time.

    I have put in an order at TheShop3D only-RPG for some resin stuff, so with a bit of luck if it comes before next release, there will be some resin prints to show off as well (I’d like to hope to have them for Other Partizan, but we’ll see.)

    I have also updated the “products” section on the left-shand side of the Facebook page so that it has links to both webshops and an updated link to the PDF catalogue as well, since I can do that now (it’s tucked away under “see more” toggle). Follow the Shipyards is you haven’t already; as tiresomely sick as I’m sure you are of hearing that (which is why I rarely remember to say it myself)).

    #163637
    Aotrs Commander
    Participant

    Aotrs Shipyards September 2021 (Re-)Release: Vivrathk Aggression fleet and Galactic Terrorist Army

    So this time, we have both the moderns and the sci-fi on the same day! First of all, only-RPG has rebranded itself since the last post to Only-Games, and have been rolling out their new website. The delay was because they had been implementing their new system that will allow the creators (i.e. me) to uploaded directly (like at Shapeways), which will streamline the process significantly, since I won’t have to submit it to them. This is better for everyone all around.

    I should note that because of the legacy stuff, there will be a few glitches as we iron things out, so bear with us! (I’m the largest shop on there in terms of items, and me being likely the most pedantic creator, the Shipyards is most likely going to the be most faff to fix!) One such issue is that the material button is no longer present, since the store treats things differently. (I recommend using the links from the Shipyards PDF catalogue to order the older stuff fort the next couple of weeks, while we clear things up). As the resin in their main line anyway, all the new releases will be in resin only form this point forwards and we will likely be taking the nylon out as we fix stuff. If there is a demand for nylon, I can always look at putting it back in later – but as that option is available from Shapeways as VPN, I don’t see that being very likely.

    I’ll be going back through everything and adding tags to all the models as well. Only-Games doesn’t want to add a semi-infinite number of user-created tags (not unreasonably), so I’ll be conservatively tagging the models basically by scale and genre. The current default sort method, Featured, is actually A-to-Z filter (for my collection, others have might have it configured differently), so hopefully between that and the model codes, you should be able to find stuff. Of course, the PDF catalogue remains another method, though it looks like I might have to re-do some of the links as we replace stuff. Check the Shipyards Facebook page (see OP) for updates on that!

    For those of you on here that don’t follow the Facebook posts, here’s a couple of pictures of some Only-Games resin prints (in their spiffy bubble packs) I ordered just in time to take to show off at Other Partizan a couple of weeks ago.


    Almost like I’m a proper company now or summat, innit!

    So, the release itself. We have another big one today – the re-release of the Vivrathk Aggression Star Battle Fleet, the re-release of the Galactic Terrorist ground force and the release of three new models to the latter!

    The Vivrathk are the second-oldest Shipyards starfleet, contemporary with the Stone Portals. They have had the most extensive overhaul of any of the fleets. In addition to re-faceting the surfaces from 14 to 32 facets, properly sprue-ing them up and taking new photos, I pain-stakingly re-did all of the grooves/channels to make sure they were absolutely clear. Finally, I added new detailing to the undersides, which were notably absent. (As the changes in Shapeway’s pricing in the last ten years made them more costly, not less, I have removed a couple of old packs of multiple ships, notably cruisers.)

    As usual, with the re-releases, rather than double-link them all, I’ll direct you to the latest version of the catalogue pdf downloadable from here, which has links to both webshops.

    Failing that, on both Shapeways, here’s the (pre-sorted!) link to the Vivrathk and GT shop sections and at Only-Games, if you filter alphabetically and look for VA codes for the fleet and GT for the, well, the GT (or just use the newest-to-oldest filter!)

    Brace yourselves, then, for a big photodump!

    Vivrathk Aggression Star Battle Fleet

    Fire Plague Fighters

    Blistering Slash Bombers

    (Not up on Only-RPG yet, due to technical problems.)

    Eternal Inferno Battlebarges

    Void Sting Scoutships

    Flightspawn Corvettes

    Feral Thrust Class Frigates

    Turbulent Sky Destroyers

    Fierce Thrust Frigates

    Torrid Sky Destroyers

    Tumultuous Sky Electronics Destroyer

    (Only one of two pictured, since, I only had the one printed back then!)

    Ferocious Thrust Class Frigates

    Bloody Moon Light Cruiser

    Dagger Blade Strike Cruiser

    Vicious Meteor Heavy Cruiser

    Burning Moon Light Cruiser

    Darting Blade Transport Cruiser

    Wild Horde Light Carrier

    Solar Rage Battlecruiser

    Savage Nova Battleship

    Star Maim Dreadnought

    Furious Burn Battle Carrier

    Ravening Swarm Carrier

     

     

     

    Galactic Terrorist Ground Army

    T-132AH Hyena

    ZIL-1135 ASP (Air Superiority Platform)

    GAZ-99371 Vodnik Battle Wagon (New!)

    Direct price: £3.10
    Only-Games price: £3.29 (Resin) Link
    Shapeways price: $6.96 (£5.18) Link

    GAZ-99371 Vodnik Sensor Van

    FV101AA Scorpion

    Scud Mortar

    Rocket Boxer

    GT Infantry Horde (80) (New!)

    Unpainted resin sprue, with a close-up of the terrorists in particular:
    Only-Games price: £3.29 (Resin) Link pending*
    Shapeways price: $38.09 (£28.37) Link

    *Part of those technical issues I mentioned…!

    Grand Marauder (New!)

    Direct price: £3.10
    Only-Games price: £6.50 (Resin) Link
    Shapeways price: $15.77 (£11.75) Link

    Also of note for the GT, from the moderns Irregular range (MG14-IR codes):
    (I was going to link these, but the links might be changed soon anyway as we fix the current problems…!)

    Hilux Technical (HMG)

    Hilux Technical (Type 63)

    Irregular Bike Platoon

    (I have not painted these yet, so have a picture of the resin in the bubble-pack!)

    ___________________________________________________________________________________________________
    Photos of VPN versions (Vivrathk, painted GT infantry), Replicator 2 and Prusa versions (GT).

    We are nearing the end of the re-releases now, so I even have a nominal plan for the last lot of re-releases/releases. (Which hopefully will go much smoother from next month onwards!) I have been working ahead and the next couple of months are mostly prepared. Next month will be the re-release of the SSA and the release of the Tarrainian Federation ground force. December will see the release of the first elenthnar ground force in the form of the Phystyulons and the re-release of their starfleet. After that, the plan becomes more nominal with the remaining ranges, but my ideal plan is to try and get the last ranges out for March, around Hammerhead. (Though that may be it for sci-fi releases for a while, as we are then up to date and nothing else new is in the pipeline save at very preliminary stages.)

    #163646
    Mike
    Keymaster

    Almost like I’m a proper company now or summat, innit!

    Ooh fancy. Congrats.

    #163668
    Aotrs Commander
    Participant

    Almost like I’m a proper company now or summat, innit!

    Ooh fancy. Congrats.

    Thank you! That was an unexpected bonus over Shapeways when I first joined up with Only-Games! I think in a lot of ways, it’s also probably safer packaging for the more potentially vulnerable models than plastic bags and bubble wrap, since delicate parts are less likely be squashed or bent*.

    Not quite everything can come in bubble-packs (currently, anyway), since the larger models – like the Cybertank Eradicator (right hand side in the picture below in a comparison shot of nylon, FDM and resin) and some of the larger starships – are just too big for the packaging. (Not unreasonably, since Only-Games was initially aimed at RPG figures, which are mostly of a comparative size!)

    Still, the Eques from a couple of releases ago came in one, and due to it’s multi-barrel turret sprue, it’s one of the volumetrically larger 144 main battle tanks, so I reckon the vast majority of the 144th vehicles will. I postulate that it will be pretty much just the super-heavy tanks and various large MLRS vehicles that probably won’t, and possibly not the larger infantry sprues. (Starships are a bit more variable in size and shape, of course, so it’s harder to tell!)

    *Incidently, if anyone ever finds do get something and find a part of a model is bent, get a cup of hot water (not boiling) – I just use water straight out of the tea urn – and dip the bent part in the hot water for a few seconds and it will very likely straight out all by itself. This is a tip I picked up from the BattleTech kickstarter for their plastic models, and it works even better for this resin.

    Example to-whit:

    Maybe five seconds, if that, in a cup of hot water and the barrels straightened to their natural position by themselves without me having to touch them.

    (I reckon that what causes this is not always going to be under Only-Games’ control, but sometimes thin parts will distort in transit once posted, likely just to the temperature variations they are exposed to in the postal services – the stuff is temperature malleable, after all! It would appear to be just a profession hazard, as it were, of the material, like flash on cast models or supports on FDM. But one that’s a lot easier to fix.)

    #164752
    Aotrs Commander
    Participant

    Aotrs Shipyards November 2021 (Re-)Release: Saturn Syndicate Ascendancy Fleet and Tarrainian Federation Army

    This month (at considerable effort, more on that later…) I have for you the re-release of the Saturn Syndicate Ascendancy Fleet and the Tarrainian Federation Army.

    Both are human powers, relatively small and comparatively and (for once!) not in the Evil pile.

    The tiny Tarrainian Federation is one of the few (maybe only) human powers that is capital-g Good, as oppose to merely being neutral of the goodish-side of neutral. The TarFeds are a sharp contrast to the nearest neighbours, our old friends the fabulous corrupt Herosine Empire, their long-term nemesis. As a small power, the vast majority of their vehicles and starships are off-the-market designs with some refitting. (Along with the fleet is the current only in-house starship design, the Cavalier Torpedo frigate. As it might as well come out with them as not.)

    The Saturn Syndicate Ascendancy is larger and more mercantile. They, up until a few years ago, were the Saturn Syndicate Authority, a co-operative fundamentally formed from a number of early interstellar corporations. Unlike Herosines, the SSA were more the civilian side, hence their lag behind in military technology. They are also notable as one of the very few human powers to use Warp Drive instead of Hyperdrive, since they were the early adopters.

    The SSA are arguably my favourite fleet. They are, in many ways, definitive of the Shipyards in a way the actual Aotrs even aren’t. The SSA are pretty directly inspired by Stewart Cowley’s Spacecraft 2000-2100AD, which is basically the entire reason any of this exists. (It is very definitely why all the scifi stuff comes with attended fluff.) Flip open Spacecraft, go to the first ship entry, and the merchant ship being blown up is the direct inspiration for the Nomad. SSA is very much an atomic-scifi flavoured fleet, down to the 1970s/80s inspired naming conventions and the old-school emphasis on the nuts-and-bolts. (A bridge on an SSA ship probably DOES look very much like something out of Star Trek TOS or Thunderbirds or something!) Even the name, SSA is a homage to Spacecraft’s TTA (the Terran Trade Authority)! I hope you enjoy them as much as I have.

    Saturn Syndicate Ascendancy Fleet

     

    As before, I won’t link every single SSA ship, but instead encourage you to grab the catalogue, which has all the links, though on Shapeways you can look under the SSA section, and on Only-Games, sort by newest or look for the SSA codes. The SSA have all been painstaking re-faceted to 32 facets and re-sprued up for their re-release.

    HSB-124 Pegasus Heavy Bomber

    MMF-101 Comet Interceptor

    HSF-112 Breach Heavy Fighter

    WDF-78T Siren Medium Fighter

    CAW-109 Spoiler and CAW-109C Spoiler C Class Fighterdestroyers

    HAM-117 Class Scarab Attack Cutter

    MM-193 Chariot Class Frigate

    WDN-109 Riposte Class Frigate

    HAM-119 Spider Wasp Class Destroyer

    CAW-107 Fusillade Class Destroyer

    HAM-112 Enfilade Class Corvette

    WDN-113 Strix Class Frigate

    CAW-104 Arbalest Class Light Cruiser

    HAM-123 Bulwark Class Escort Cruiser

    HAM-124 Marlin Class Heavy Cruiser

    HAM-106 Heimdallr Class Light Cruiser

    WDN-114 Cataphract Class Dreadnought

    HAC-124 Nomad Class Freighter

    HAM-127 Charybis Battlecruiser

    HAM-128 Corsair Battlecruiser

    Tarrainian Federation Army

    The TarFeds are, as noted, mostly using off-the-shelf available vehicles with some refits, so sci-fi-ed-up versions of the Wiesel 1, Chieftain and Leopard 2SG. They got done originally since I was starting to run short of time before a convention and thus lent themselves to a relatively quicker job. The Vampires and Neurons both started out as fold-flat cardboard models my Dad did during our Stargrunt II phase. (As those of you with long memories may recall from the Aotrs release with their version of the Vampire.) The infantry are all new, of course; and indeed, one of the reasons the ground forces have been held back for so long was simply that we didn’t have a good release option for them, since they can’t be done on my printers*. (At the time, Shapeways had a file size limit for upload that the infantry pretty much broke except in small numbers and when that was lifted, they were and are still very expensive.) Thankfully, we now have Only-Games!

    *Or even my mate’s home resin printer, we’ve just been experimenting for some infantry from the Zirakthargûm Divinity…

    Vampire (Tracked)

    Direct price: £3.50
    Only-Games: £4.22 Link
    Shapeways: £8.03 Link

    Vampire (Grav)

    Direct price: £3.10
    Only-Games price: £6.50 (Resin) Link
    Shapeways price: $15.77 (£11.75) Link

    Neuron Truck

    Direct price:£4.20
    Only-Games: £7.76 Link
    Shapeways: £13.12 Link

    Neuron Command Vehicle

    Direct price: £4.50
    Only-Games: £8.40 Link
    Shapeways: £13.85 Link

    Neuron MRLS

    Direct price: £6.10
    Only-Games: £9.88 Link
    Shapeways: £18.25 Link

    Leopard 2X8 MBT

    Direct price: £4.00
    Only-Games: £5.23 Link
    Shapeways: £9.18 Link

    Chieftain Mk T5D MBT

    Direct price: £4.20
    Only-Games: £5.24 Link
    Shapeways: £9.36 Link

    Wiesel 11

    Direct price: £3.60
    Only-Games: £3.80 Link
    Shapeways: £6.99 Link

    Tarrainian Federation Infantry

    Only-Games: £4.57 Link
    Shapeways: £18.91 Link

    Cavalier Class Light Torpedo Frigate

    Direct price: £2.10
    Only-Games: £1.29 Link
    Shapeways: £4.05 Link

    ___________________________________________________________________________________________________
    Photos of VPN versions (SSA), Replicator 2 and Prusa versions (TarFeds).

    So this was more of a chore than I would have liked. Only-Games now require you to have square images. Now, of course, I had been proactive and gotten all the render ready weeks ago, when that wasn’t mandatory. So I had to go through them all over again. The problem is compounded, of course, by the fact the vast majority of my models are longer than they are tall, so they don’t fit well in a square box. Cropping has not become, instead of an automated batch process, and iterative one, since there is now previous little leeway to get the models in at a decent size. So that has probably added the better part of two hours to the process, and… I did all next month’s renders ahead of time to, so I’ll have to do this all again NEXT time.

    New the bad news. I have to report that it feels increasingly like there will have to be a price increase in April. Today, uploading everything on the same +12% of base cost I’ve been using, I was looking at a scant few pence if I believe the estimated profit section per model. I really don’t want to have to do that (just on workload alone, aside other concerns, it’s be a massive pain), but it looks increasingly like it’s going to have to happen. I have always worked on the basis of keeping the net cost of my models low, in the hopes of, well, not adhering to the Corporate Rip-Off standard. (Some might accuse me of going too far the other way.) But that only works if you are selling a steady number of products and, well, that just isn’t happening, to my disappointment, despite my best efforts. So in order that I can keep doing this at all, I’m going to have to be making SOME money on stuff. As I say, I won’t be doing anything until likely the end of March, but I just want to everyone to be aware ahead of time that it might (likely will) be happening.

    Next month, I will be at (barring snow or COVID) Recon 2021, and that will see the re-release of the Phystyulon fleet, and the release of their ground forces, where I will also be handing out 15% discount flyers!

    #165973
    Aotrs Commander
    Participant

    Aotrs Shipyards December 2021 (Re-)Release: Phystyulons

    As much foretold, this month sees the Phystyulons: the re-release of the star navy, and the release of the ground force.

    It has not been without a lot of tribulations. If you missed last week’s modern release posts, the long and short of it was I lost two weeks to a HDD failure (no data lost, but a fresh install is a nightmare all its own), which subsequently caused the knock-on problem of having buy a new version or TurboCAD because the Windows wouldn’t let me install the driver that worked with the last one. Which is has since turned out be a minor disaster in and of itself, meaning that just doing my day-to-day work is now longer and more difficult for no gain. And to cap it all, WordPress did something to TheWargamesWebsite, taking out some of their formatting buttons – which meant, I as formerly compiled all the posts of TWW and pasted into Wargames Directory and Facebook, I now have to create these posts in Notepad and copy/paste the text format, which is – you guessed it – more inconvenient and time-consuming for no gain. How long this state of affairs will last is anyone’s guess.

    Fortunately, before everything got worse, I was reasonably ahead, so I was able to get on with the release today.

    On the plus-ish side, as I came to do the release, I discovered Only-Games now has some new filters to help you search! I have only added them to today’s releases (I have quite enough to be going on with at the moment…) the others will be added in due time. The most likely chance of that happening is in March, as I’m afraid the price increase still looks very much on the horizon, I’m afraid.

    ___________________________________________________________________________________________________

    So, who are the Phystyulons? They are one of the major powers of the elenthnar species – the first of three coming in the next two releases (the forth, the Xyriats, were among the first models up on Only-Games). The Phystyulons are currently the only ones with a ground force as well as a fleet.

    The elenthnars are described in a little more detail here. (It’s a touch outdated being a couple of years old, but accurate still.)

    The Phystyulons (Phist-you-lons, literal translation, “the brother/sisterhood* of Physt”) are an elenthnar major power. While only the fourth biggest in terms of overall size, population and economic power, the Phystyulons have had and still have a significant influence on the elenthnar political sphere. The Phystyulons combine aspects of a nation, paramilitary power and religion all in one. The Phystyulons were founded by the quasi-mystical figure of Physt. They first grew to prominence in the onset of the late industrial/early digital era, but their earlier history – fragmented and steeped in legend – holds that the Phystyulons date back almost to pre-history.

    *The term in Zoiloiat is a gender-neutral plural.

    (They might be thought of as a little like “alien space NOD,” if one is familiar with Command & Conquer…)

    (I was going to add the fluff for the ground forces here, but I decided this was a long enough post already, so as usual, the model descriptions in the stores have it!)

    Phystyulon Numinous Star Navy

    As per usual, I won’t link every single Phystyulon ship, but instead encourage you to grab the catalogue, which has all the links.

    On Shapeways you can look under the Phystyulon section. Only-Games has now added some additional features – ranges and race/species filters, so you can now search for “Phystyulons” and do the same!

    Pylonaz Cutter (6)

    Vistrixon Strike Corvette (3)

    Syrotukan Escort Frigate (3)

    Sylor Barrage Destroyer

    Kablak Destroyer

    Arkaz Torpedo Frigate

    Hazarak Light Cruiser

    Hrastyukar Escort Cruiser

    Hrastyukar-Za Escort Cruiser

    Phystyukor Heavy Cruiser

    Ortukat Electronics Warfare Cruiser

    Takovt Supply Cruiser

    Rauztrak Light Carrier

    Nakrozar Battlecruiser

    Lokutar Missile Battleship

    Rylorz Artillery Battlecruiser

    Zokukarn Superdreadnought

    Urkotrazarak Dreadnought

    Kantusar Disruptor Dreadnought

    Yaraktunar Carrier

    Itorkat Troop Ship and Katorak Marine Fighter Cruisers

    Type 754 Lazer Drone (12)

    Byraxin Raider (12)

    Nytvyx Bomber (12)

    ___________________________________________________________________________________________________

    Phystyulon Army

    MG144-PH01 Pazzukasst Main Battle Tank

    Direct price: £3.50
    Only-Games: £4.78 Link
    Shapeways: £8.62 Link

    MG144-PH02 Pazkotak Heavy APC

    Direct price: £3.20
    Only-Games: £3.99 Link
    Shapeways: £7.42 Link

    MG144-PH03 Phystyusorv CP Command Post

    Direct price: £3.30
    Only-Games: £4.10 Link
    Shapeways: £7.32 Link

    MG144-PH04 Tarovazik MRLS

    Direct price: £3.50
    Only-Games: £3.99 Link
    Shapeways: £7.32 Link

    MG144-PH05 HU-946 Rocket Cycle Platoon (12)

    Only-Games: £6.16 Link
    Shapeways: £15.98 Link

    MG144-PH05A HU-948 Heavy Rocket Cycle (Strider)

    Direct price: £3.90
    Only-Games: £1.29 Link
    Shapeways: £5.78 Link

    MG144-PH06 TAV-98 Armed Robot Scout (3)

    Direct price: £3.20
    Only-Games: £1.32 Link
    Shapeways: £4.21 Link

    MG144-PH06 Type 333 Lazer Pylon

    Direct price: £4.90
    Only-Games: £6.52 Link
    Shapeways: £12.29 Link

    MG144-PH07 Phystyulon Infantry Platoon (24)

    Only-Games: £5.31 Link
    Shapeways: £19.20 Link

    MG144-PH07A Phystyulon Strider Soldier Platoon(24)

    Only-Games: £6.59 Link
    Shapeways: £26.55 Link

    ___________________________________________________________________________________________________
    Photos of Replicator 2 and Prusa versions, save for the infantry (VPN and unpainted resin) and the HU-946 Rocket cycles (resin). I’m not terribly happy with the Phystyulon fighters as they came out from the Replicator, I think, and they will be among the next batch of resin I’ll be putting in hopefully in the next couple of weeks, and there are Soviet and Dwarf troops to come.

    So. Next month will be the Wodefs and sci-fi miscellany, i.e. any little bit and pieces and small ranges. The final elenthnars in the form of the Xygritts are slated for February, along with the Soviet Remnant, and the Zirakthargûm Divinity starship and ground force in March. the Royal Elven Army I’m not sure about yet, but might be January (but really, it depends on what other stuff gets done in the meantime) or might be April or later, we’ll see.

    #167259
    Aotrs Commander
    Participant

    Aotrs Shipyards January 2022 (Re-)Release: Wodef Enclave and Sci-Fi Miscellany

    So, the bad new first. As I say, I always try to be as straight-up front and honest with you folks as I can. As I was uploading this batch of models, I did some experimenting with the prices, trying to gauge what we’re looking at come May. At the moment, basically I’m taking only about 1-2% of the given price, since Only-Games implemented the changes. So this means that, even in best case scenario, to be making my intended 12% of base price (which is what the prices were initially set to), it means the base cost of the model needs to go from 1.12 to 1.24 because of the way the equation works, so we are looking at a 11% price increase to current prices whatever, so I’m actually making something. However, we are looking at the more likely case that I will have to revert to the standard Only-Games model, where they take base price plus 30% of the total price instead of the current 10% they’ve set me at as special dispensation. If I cut my profit margin down to 10%, to compensate a little, we are likely (based on my best estimate from available sources) going to be looking at the base price multiplied by 1.58, which translates to about a 40% increase of the current prices.

    I’m sorry.

    By comparison, this will still be about 80% of the price Shapeways models are (for a better product, in my opinion). This is will impact the 144th most heavily, I’m afraid; a good chunk of the starships are below Shapeway’s $5 floor (which Only-Games doesn’t have), so they will still comparatively be quite a bit cheaper. So there’s that, at least.

    I have done my damnedest to keep my prices as low as I possibly can, to keep things affordable, but this is where we are. I am almost literally cutting my own throat already until May (and especially since I have seen a marked drop-off of sales at Shapeways and few commissions, making this shape up to be a worst financial year than 2020-2021).

     

    If you’re wondering why I’m not starting now, I said I was going to keep the prices the same until May so that’s what I’m going to do. Plus, when I have to do it, I only want to have to do it ONCE. (I will also, as I do so, go back and add pre-existing releases into the new races and ranges features Only-Games introduced last month at the same time.)

    ______________________________________________________________________

    So then, hopefully onward and upwards. This month, I have the re-release of the third elenthnar power; the Wodef Enclave. The Wodefs are technocracy, and traditional rivals of the much larger Xyriat Hegemony, whom shares most of their borders. The Wodefs, despite their small size, come closest to and in one area exceed (firecontrol) the technological edge the Xyriats hold over the smaller powers. Their solution to the typical heat-dispersion problems of current elenthnar tech is to use a dorsal dispersion block not unlike the Phystyulons, though not as extensive. Lacking the forward GVC focussing array used by the Xyriats (and Xygritts, see next month), the Wodefs instead use a series of focussing coils along the length of the vessels, co-incidentally giving them a shape more often seen in pre-industrial rail transport units.

    The Wodefs use a smaller number of ship hulls, as befits a smaller power. Wodef vessel hulls are designed around a standard hull specification which is modular. This allows numerous classes of vessel to be produced from a single hull (though the individual vessels themselves are not modular in the re-configurable sense). As such, they are typically given a class name an alphabetical designation in Tayoro (a now-dead language from Urrot, analogous to somewhere between Latin and Greek). Ship designations are typically not names, but a four-character string of duodecimal numbers (Romanised with * as ten and # as eleven) following an abbreviation of the vessel class.

    As previously, the meshes have been updated and re-sprued as necessary, with new photos (some of which have a mix of painted and unpainted, if I didn’t have enough of the former to show the amount!) There is one new release in this batch: the Sul-Dofio-Apparso. This was essentially the product of a mesh-related printing error at a different print house, in which I’d basically copied or moved the model a millimetre or two when positioning on the sprue and TurboCAD had not deleted the old version, making a somewhat fatter version of the ship. However, it actually didn’t look half-bad, so for the re-release, I decided I would do a proper version and make the little bit of tidying up so the official version is properly polished.

    (The Wodefs were inspired by both my playing Sword of the Stars 2 and Transport Tycoon in short order. They take their name in honour of my Grandfather who died while I was working on the fleet, who was, appropriately, a railway engineer.)

     

    In addition, I have some sci-fi miscellany re-releases: a few bits and pieces not enough for their own releases: one 144th vehicle for the Royal British Space Army, two vessels from the top-of-tier technology-level galactic power Alpha Strike Force and a trio of vessels of the mysterious Extra Galactic Aliens seen operating and terraforming worlds on the very edge of the galactic rim.

    Of note, the Alpha Strike Force ships have had a bit of a go-over, increasing the amount of details over these older photos, as you may be able to see from the render images. (I haven’t painted up any of the FDM test prints, and the man-cave is currently inaccessible for photos of same, sorry.)

    As there’s once again 22 models in this batch (and only the Spatha is technically new, and I’m not even 100% sure about that), no prices and direct links for everything (just the miscellany and the Sul Dofio Apparso), so please look at the catalogue; at both Shapeways and Only-Games, you can look for the Wodefs with the respective filter at Shapeways and the Wodef Enclave range at Only-games.

     

    Royal British Space Army
    MG144-UKS01 Spatha CVR (G)


    Direct price: £2.60
    Only-Games: £1.85 Link
    Shapeways: £4.05 Link

    ______________________________________________________________________
    Alpha Strike Force
    ASF101 Plasma Stream Class Corvette (4)



    Direct price: £3.10
    Only-Games: £1.70 Link
    Shapeways: £4.05 Link

    ASF201 Caracara Heavy Cruiser



    Direct price: £3.30
    Only-Games: £2.17 Link
    Shapeways: £4.05 Link

    ______________________________________________________________________
    Extra-Galactic Aliens

    XGA101 Alien Spore Freighter

    Direct price: £2.30
    Only-Games: £0.90 Link
    Shapeways: £4.14 Link

    XGA102 Alien Destroyer

    Direct price: 2.60
    Only-Games: £1.04 Link
    Shapeways: £4.14 Link

    XGA201 Alien Cruiser

    Direct price: £3.80
    Only-Games: £2.17 Link
    Shapeways: £5.75 Link

    Wodef Enclave

    Himlof Drone Swarm

    Nar Flon-Kaylo Strike Corvette (6)

    Nar Flon-Noalo Corvette (6)

    Dofio-Kaylo Frigate (4)

    Dofio-Noalo Point-Defence Frigate (4)

    Sul Dofio-Apparso Heavy Point-Defence Frigate (4)

    Direct price: £3.00
    Only-Games: £3.35 Link
    Shapeways: £5.75 Link

    Hadfe Morr-Kaylo Torpedo Cruiser

    Hadfe Morr-Noalo Dro’Sanla Tug

    Jodinf-Kaylo Cruiser

    Jodinf-Noalo Recon Cruiser

    Jodinf-Apparso Drone Cruiser-Carrier

    Jodinf-Damrif Tanker/Transport

    Jodinf-Mafco Cruiser

    Refdeiof Nurl-Kaylo Dreadnought

    Larafsyn-Kaylo Battlecruiser

    Larafsyn-Noalo Battlecruiser

    ___________________________________________________________________________________________________
    Photos of VPN (painted starships) Replicator 2 and Prusa versions (unpainted).

    Next month we be the penultimate of these re-releases, with the Xygritt Matriarchy fleet and the Soviet Remnant army. I have – at long last – actually finished the CAD work and re-prints, despite every setback, so it’s just a case of getting them out before I start on any more long-term projects such as like seriously looking into selling the files themselves. I am nominally planning to look at doing a pilot project in early summer (after the Big Price Revision) and after that we’ll see.

    We will be, all being well (which these days is a dubious proposition), we will be at Hammerhead on the 5th of March and hopefully be at Partizan on May 22nd (pending final confirmation).

    #168612
    Aotrs Commander
    Participant

    Aotrs Shipyards February 2022 (Re-)Release: Xygritt Matriarchy and Soviet Remnant

    This is the penultimate re-release! (Thank frack, too, these are exhausting to do…) This time, I have for you the Xygritt Matriarchy fleet (bringing us circling back to the first post here on TWW) and the re-release on the Soviet Remnant army (nee Sci-Soviets).

    As for the next-to-last time, there’s a lot to get through so no fluff in this post and I will only directly link the new releases, so please look at the catalogue; at both Only-Games and
    Shapeways and you can look for with the Soviet Remnant and Xygritt Matriarchy ranges at Only-Games and with the respective filters at Shapeways (SV for the Soviet Remnant) at Shapeways.

     

    Soviet Remnant

    (Seriously, this was not intentionally topical, I had this planned for months prior…!)

    The Soviet Remnant has had a little more extensive work done prior to re-release, as the joint-oldest ground force. In addition to the usual refaceting and sprueing, in particular, the PD turrets have been altered to a more standard locking turret. The previous ball-with-a-tiny-stick worked only just barely, and if the too-thin stick broke off, the only option was to glue them in. Thus, the re-vamped turrets now have hemispherical domes.

    The T-150 (and thus Fext and Kresnik) and Chernobog have also had a significant update to details, notably track details and on the glacis.

    New for this release are infantry, both standard and powered troops.

    Finally, so late that it didn’t make into the army render is the release of the Tsar Orlov superheavy tank!

    The Tsar Orlov was originally a model of a Red Alert Apocalypse tank I’d gotten off Thingverse and modified for a convention, thinking it would be quicker than doing one myself (it wasn’t) and thus was not a model I would have (or could!) release. I wasn’t even planning to do it for this re-release; but, while I was showing off the Remnant to my young nephews, I noticed that the models – due to the meshes not being properly booleaned – were starting to come apart. So I threw up my hands and did a new (much much better!) model from scratch. (Shamelessly stealing from the T-80U and BMD as well as the T-150 itself!)

    Tesla Coil

    T-150 Indrik Heavy Tank

    v1 model

    Upgraded detail render

    T-155A Perun “Tesla” Grav Tank

    BRDM-22A Marzanna Grav Scout


    Showing all four turrets

    Mark IV Sentry Turret

    T-150AL Fext Beam Grav Tank

    v1 model

    Upgraded detail render

    BMP-10A Svetovid Grav MICV

    Chernobog Command Tank

    v1 model

    Upgraded detail render

    29K22 Tunguska 2 AAA

    TOS-10 Kresnik Grav Rocket Tank

    v1 model

    Upgraded detail render

    BTR-360A Jarylo

    YW731 Longma Scout

    Soviet Remnant Infantry (58)  

    57/58 – one BMP-10A platoon (right, with three alternate heavy weapons teams behind) plus one BTR-360A platoon (L), leaving only a single LSW gunner used.



    Only-Games: £5.21 Link
    Shapeways: £5.78 Link

    Soviet Remnant Power Troops (12)



    Only-Games: £2.13 Link
    Shapeways: £5.78 Link

    T-160 Tsar Orlov Super Heavy Battle Tank

    After I did this print and was on the upload sequence, I found that the walls of the PD turret mount needed to go up by 0.4mm, so if you have noticed the very slight difference between the renders and the photos, this is why.

    A bonus comparison to pre-production version of the Tsar Orlov. (I would have mentioned the gentleman from whom’s thingverse page I got the Apocolypse I tweaked that version from, but I’m afraid it it was the better part of ten years ago, so I have no idea. Bonus fun fact: the fact the guns are more or less the same sixe is entirely co-incidental – I just sized up the Indrik’s guns by 50% and they happened to just be very close!)

    Direct price: £10.00
    Only-Games: £15.06 Link
    Shapeways: £25.05 Link

     

    Xygritt Matriarchy

    The Xygritt Matriarchy at the last of the (current) four elenthnar powers, an offshoot from the Xyriat Hegemony some time past. (Thus their approach to technology is along similar lines.) The Matriarchy fall somewhere between being the elenthnar equivalent of the human Herosine Empire and the Galactic Terrorists; a very bigoted (in several directions) society that does not play well with others, especially their neighbours the very-much egalitarian and much nicer Quax Computation.

    (The Matriarchies commanders are not at all prone to histrionics like that one commander in the Japanese starship puppet show that aired in the UK in the 1980s who people only remember because that one gentleman from a big band or something did a cover of the end title song once. Definitely not.)

    For the sake of completeness, despite the fact that waves three and four were at the top of this thread, I’ll post in the pictures of all the Xygritt ships. No new pictures, I’m afraid, since like next month’s Zirakthargûm Divinity, the painted fleet belongs to my oppo! Renders only for a couple of the fighters, too, since the only photos I have are of pre-painted/pre-cleaned up FDM ones which are pretty ropey, sorry.

    The Xygritts are sufficiently recent they haven’t needed much work, and so this is mostly a straight-release to Only-Games. (As with the Phystyulons, a couple of the fighters are in 24 rather than 12 at Shapeways; again, while 24 is really too many, as either is below the Shapeways price floor, I wasn’t going to just halve the number for no reason now.)

     

    Or so I thought until about half-way through the upload to Only-Games when I discovered that the Golausio Troop Ship had somehow snuck passed inclusion on the printing run, the last release upload at Shapeways in 2019 AND the catalogue (though not the renders, at least). So it was either leave it for another time and make a mess or do a frantic print on the Prusa while trying to get everything else sorted. (Including finding a couple of minor mesh errors and a few missing renders, because really, it has been that sort of day today. Again.) The photo is thus again a little haphazard, because editing in it later on two of the three places this post goes up is not practical and I wasn’t going to delay the entire release.

    So surprise, I guess…?

     

    Gellmar Drone Carrier and Haoph AstroFighters



    Passalla AstroFighter (12)

    Uraali AstroFighter (12)

    Kalu Assault Shuttle (6)

    Ralaou Class Light Corvette (4)

    Lillours Class Frigate (4)

    Lillours-OX Class Escort Frigate (4)

    Isanagas Class Missile Frigate (2)

    Yriliol Class Defence Frigate (2)

    Laxagos Class Destroyer (2)

    Thulagos Class Beam Destroyer (2)

    Halayn Disruption Destroyer (2)

    Lillours-YG Leech Frigate (4)

    Xagnaola Class Torpedo Cruiser

    Gosillix Class Artillery Cruiser

    Shalashalla Class Heavy Cruiser

    Goulonat Class Defence Cruiser

    Aarpot Class Carrier

    Pol Class Transport

    Kamalass Class Dro’Sanla Tug

    Orilaa Class Battlecruiser

    Hashallaxit Class Dreadnought

    Lagranix Class Battleship

    Nolaarulu Class Super Dreadnought

    Makoria Force Dreadnought

    Golausio Troop Ship


    (On v0.5 3D printed replacement-standard-plastic-hex-stand flight stand (that I will eventually do something with…)

    Render showing a Kalu in “real” scale launching.
    Direct price: £3.90
    Only-Games: £5.16 Link
    Shapeways: £6.57 Link

    Also, since I haven’t mentioned it for a while, Accelerate and Attack: Aeons of War, our starship rules are available from Wargames Vault here.

    _________________________________________________________________
    Photos of VPN (Xygritts, save for the unpainted resin Haophs and Gellmar), Prusa (Tsar Orlov, Longma), Resin (Perun and infantry) or VPN (rest of Soviets).

    Next month, we FINALLY conclude the re-releases with the Zirakthargûm Divinity fleet and ground force (also sporting some new infantry).

    We will be at Hammerhead in a couple of weeks on 5th March, where we will be once again handing out those 15% discount flyers. Make sure to use them fast for the lowest cost, though, since come April, I will be starting the process of re-pricing (and adding to ranges etc.) of all the models (starting with alphabetical order depending how long it takes…!)

    After that, we will be back to sensible-sized releases finally.

    #170129
    Aotrs Commander
    Participant

    Aotrs Shipyards March 2022 (Re-)Release: Zirakthargûm Divinity

    Settle in folks, this is going to be a long one!

    Welcome to the FINAL re-release. It’s taken a good four years to get to the state where the Shipyards are not wholly reliant on Shapeways and to finally have reached the stage where everything has a) been printed in FDM for the FDM versions, b) updated, uploaded and re-released to Only-Games.

    And this would be also finally the v1.0 of the catalogue but… The Only-Games price change is going to be implemented in a couple more weeks, so we’re STILL on v0.99…

     

    This time, I have another complete force release: starships, ground force and fighter. This time, it’s the Zirakthargûm Divinity – space dwarves.

    The Divinity was designed for one of my mates, in many cases, from scribble-sketches I transformed into the ships and vessels.

    This time, there are six new models: two for the ground forces (Zirakthargûm infantry and the Khazd Dûrn Attack VTOL at 144th), two for the starships (the Kaz Modan frigate’s torpedo variant and Orin Stonebreaker Heavy Cruiser) and the Dâlen Fighter and Thorodin Bomber at 1/300th (6mm) scale.

    (A model does exist for the Bâel Dûne Fighter Cruiser at 6mm too, but it’s so big it’s not practical for general sale, a bit like the 300th scale version of the Aotrs Murder Fightercruiser!)

    As with the previous re-releases, I will not link every model, just the new ones, but just direct you to the catalogue, and the respective sections of the webshops at Only-Games and  Shapeways.

    So, with this being the Grand Finale, for the moment, let’s finish as we started with the Aotrs: with a good chunk of background.

    ____________________________________________________________
    The Zirakthargûm Divinity

    The Zirakthargûm Divinity (and the Zirakthargûm Consortium in the centuries before that) is a small major power, arising from a number of HPE-L worlds whose predominant population was Dwarves. The god Zirakthar seeded a large number of HPE-L worlds with his influence during the Xakkath Demon Wars, with the intention of bringing all dwarves on all planets under one banner. Zirakthar dogma states that all the known Dwarven gods were guardians placed by Zirakthar, though whether this is true or merely applies to a large-subset which eventually would make up the divinity worlds is uncertain.

    The Zirakthargûm (lit: “children of Zirakthar”) Consortium arose primarily from the Rakki system. The sun’s name is believed to originate in an early dialect which referred to is as being a holy place for Zirakthar, though this has been debated heavily outside religious quarters.

    First contact between Zirakthargûm Consortium and Humanity occurred in 2155. A trade agreement shortly resulted with the human’s then-United Space Nations (a body to which all the human major powers were a part of), predominantly export of metals for the import of food. This marked the era when the Consortium rapidly grew in wealth and influence. Very quickly, the network of contacts expanded, new contracts were signed almost annually and the money flowed into the coffers. Dwarven metals and mining machinery became synonymous with quality and durability. So stable was heir economy that many looked on with envy at the Consortium’s success. However, history teaches us that it doesn’t pay to become complacent and this great success could not last forever.

    The unprecedented wealth the Consortium was gaining led to a resurgence of an age-old Dwarven problem – gold-lust. Especially in the upper echelons of the Consortium, gaining and hording wealth took on new importance.

    The Consortium ceased its expansion, having found all the local dwarf-dominated worlds and the commercial success of the Consortium was such that they did not want to share any more wealth with anyone else. This greed culminated in an economic downturn as the dwarves began to ask for more and more reasonable prices for their merchandise for export and placed heavy protectionist tariffs on any imports. This occurred at exactly the time the human powers were getting more influential in trade power and the Consortium slipped into a deep recession. Combined with increasing social isolationist tendencies from the gold-lust, Consortium quietly withdrew from galactic affairs, culminating in it having effectively closed its border by the end of 2322. The last major diplomatic interaction it made was the token participation in the failed Galactic Council Station project only a few years prior.

    The corruption of the leaders of the Consortium, combined with the widening gap between the rich and the poor laid the foundation for the transition from Consortium to Divinity – from corporatocracy to theocracy – which re-entered the galactic stage in 2340, with the onset of the Zirakthargûm Divinity War. The fanatical and corrupt High Clerics had seized power with the claim that only the clergy could wield divine magic (contrary to the dogma that any dwarf had the potential). The war against the Royal Elven Kingdoms and the transplanted Saiyvalyss Alliance was instigated when a group of dwarves who had been labelled heretics for contradicting the new dogma attempted to flee to Elven space. Ignoring any and all elven attempts to negotiate under the terms of the old alliance, the Divinity resorted to force.

    A short, sharp struggle ensued that lasted 18 months. The High Clerics had vastly over-reached, and made a cumulative series of blunders. One major turning point was the rescue of Dâgorn Runeforger, a former High Cleric who had not fallen, and had been made a political prisoner. Runeforger joined the allies, and the Divinity’s control began to slip as their forces defected. The final blow was when first contact was made with the exploratory forces of United Concorde of Divine Realms from the other side of the galaxy. The UCDR quickly joined the allied forces, and the High Clerics were eventually all killed in battle. Runeforger now is the Divinity’s leader (though by the insistence of his followers, rather than his own ambition), and is seeking to chart a new path for the dwarves, which is neither the corruption and insularity of the Consortium nor the fanaticism that followed. New and stronger ties are being formed with the Elves, the Saiyvali and the UCDR.

    However, the Divinity War has substantially de-stabilised the region. Archpriest Deepmountain seceded the Gnoru sector following the Bronzebeard Peace Accords, and made himself High Cleric of the True Divinity, clinging to the High Cleric’s philosophies. In addition, the Zirakthargûm have suffered raiding from opportunistic powers (including the Herosine Empire, making a substantial journey to get involved), the emergence of the mysterious Yrgenela, the appearance of the elenthnar powers following the UCDR and being dragged into the on-going conflict of the Strayvian Invasion of the neighbouring Tver sector of Soviet Remnant when Remnant forced invaded the breadbasket world of Hadrak Tor.

    ____________________________________________________________
    The Zirakthargûm Fleet

    Dâlen Fighter

    Thorodin Bomber

    Bâel Dûne Fighter Cruiser

    Zâgorn Corvette

    Thorgrim Escort Frigate

    Khazâd Destroyer

    Orgrin Light Freighter

    Kaz Modan Missile Frigate

    Kaz Modan Torpedo Frigate


    Direct price: £2.75
    Only-Games: £2.40 Link
    Shapeways: £4.87 Link

    Thangrim Medium Cruiser

    Dûn Morgûn Electronics Warfare Cruiser

    Orin Stonebreaker Heavy Cruiser


    Direct price: £3.10
    Only-Games: £3.57 Link
    Shapeways: £6.18 Link

    Thullzûd Light Carrier

    Zakzûl Heavy Carrier

    Dun Morogh Battle Cruiser

    Dâlen Fighter (300th)


    Direct price: £2.70
    Only-Games: £1.96 Link
    Shapeways: £4.21 Link

    Thorodin Bomber (300th)


    Direct price: £2.80
    Only-Games: £3.41 Link
    Shapeways: £5.34 Link

    ____________________________________________________________
    Zirakthargûm Divinity Army

    Khâguard Main Battle Tank

    Zangrin Battle Wagon

    Bane Gorr Command Vehicle

    Van Gar Scout Vehicle (Autocannon)

    Van Gar Scout Vehicle (Missile)

    Nash Rak Missile Launcher

    Khud Zarûl Anti-Aircraft Tank

    Dor Gûn Attack VTOL

    Zirgnar Base Defence Turret

    Dûn Kazûl Super Heavy Tank

    Thangor Armoured Recovery Vehicle

    Dûgthar Self-Propelled Artillery

    Zirakthargûm Infantry




    Only-Games: £4.35 Link
    Shapeways: £13.12 Link

    Khazd Dûrn Attack VTOL


    Direct price: £3.90
    Only-Games: £5.42 Link
    Shapeways: £9.89 Link

    Accelerate and Attack: Aeons of War, our starship rules are available from Wargames Vault here and the free Manoeuvre Group Sci-Fi Expansion Beta is downloadable from here.

    (Manoeuvre Group’s Issue 2 is still being worked on, but me and the other author are slowly chivvying Dad into getting it finally done…!)

    ____________________________________________________________
    Photos of Replicator/Prusa versions (save for the infantry in resin).

    A side note: as Wargames Directory is suffering currently from minor conglomeration of issues caused by various third parties, I won’t be updating the complication threads on the forums until things are back to stable again.

     

    So, after that exhausting lot, what next?

    Well, mostly, the next big job is the much-aforementioned price rise at Only-Games. I will very likely be starting that on the 5th of April. I will basically be going A-to-Z down the ranges – which isn’t too far off the release order, frankly, though the Xyriats will get away with being nearly the first up and nearly the last to be gotten too! It also means the dwarves will be the last, so you still have a small window to take advantage of the lower prices! I have no idea how long it’s going to take in practise to do. It might only take a few days, it might take a week or two. I will likely pin an update post on Facebook with the progress.

    Next month moderns release is going to be out of the backlog – which reduces some of the load – and what happens on the sci-fi side really depends. I might start to trickle out the few models of the Royal Elven Army (as yet unreleased), but at the moment there’s nothing else new on the table, so we might skip next month, depending on how things are going. (And at some point, I have to decide what I’m going to do for Partizan in May…) Very, VERY tentatively, I’m having a few half-bursts of inspiration to work more on the Royal Elven Kingdoms but it’s still all very sporadic, since motivation is still hard to come by.

    ____________________________________________________________

    By way of a coda to the Grand Re-Release Project, to really round off this mammoth post with even more trivia:

    A while back, one of my (non-gamer) mates asked “could you do a map for people, maybe?” in regard to the lore. Such a task is going to be EXTREMELY difficult, and as anything more than fundamentally a scribble-sketch is going to be functionally impossible. First off, just finding a map of the galaxy is incredibly difficult (not least because the Milky Way’s actual structure is still in debate), and unlike a world map, of course, you have all the problems of 3D. So there are logistical issues even to start. Secondly… Well. I have a spreadsheet which complies every single location mentioned or visited or fought over from the past 30+ years, and it runs to over 1200 entries. Paring it down includes around 30 major powers and that’s not even a complete list! And the borders, of course, will be highly variable and irregular and with lots of independent planets and in places with border gore on the levels of a particularly fractious game of Crusader Kings…!

    To give you some idea, let’s start with the Royal Elven Kingdoms and see where the chain leads.

    The Kingdoms are a spacially large power, and they share borders with several former human powers. In the core-ward direction, they have a border with the Zirakthargûm Divinity, which extends largely core-ward. That also places on stretch of the Soviet Remnant not too far away. Elven expansion has been largely away from human and dwarf space (rimwards), when eventually, they will reach the Saiyvalyss Alliance’s former territory on the rim and where the invading Rift Collective space lies.

    As the shortest route from Saiyvalyss space crosses through the Japanese Empire space (wherein the Japanese attacked the refugee fleet and accidently released the Stone Portals); though this might be rationalised as likely being “the shortest route from the point of Saiyvalyss space that is furthest from the conflict” suggesting their space might be more sort of long and thin or banana shaped. The Elves are traditional enemies with the Aotrs, which suggests if not shared borders, the Aotrs are close by; Aotrs space is also near the “surface” of the galaxy (suggesting perhaps the “top,” i.e. galactic north).

    The Stone Portals, once released fled coreward and ended up next to the Vivrathk Aggression, who are old enemies of the Jalyrkieons (and thus near all the other Plenadian powers) and the Jalyrkieons were former vassals of the Strayvian Empire in the deeper core.

    Meanwhile, the Tarrainian Federation lies somewhere on the rim, but not near the Saiyvalyss Alliance, with the Herosine a bit further in, but still on the periphery of human space. The Saturn Syndicate is also non the periphery of human space, but is not near the Herosines (which suggests they may be more “down”), except for their new sector, which is some distance from the Jalyrkieons.

    The UCDR and the elenthnar powers lie somewhere across the other side of the galaxy entirely, save for where the former built a portal station coreward of the dwarves and thus an entry point to this section of the galaxy.

    The areas of space are also large, because even mid-level FTL is quite fast, since the UCDR and the Aotrs both can, albeit with significant supply effort, cross the galaxy in only months (without using point-to-point gates) – the top-level FTL powers can do it in potentially only hours. The Mirror Sectors can be up to three hundred light years in diameter. So, even accounting for Harbingers-probability-inflated densities of habitable worlds, there are likely to be literally millions of stars encompassed within these regions to account for all the habitable and noted systems.

    And, on top of all that, the Earth (Earth-N) around which human space is situated, is not EVEN the Earth (Earth-E) situated in the middle of the Orion Arm, which indicates that Earth-E lies close enough to be known about, but not close enough to have any direct contact with any existence galactic powers…

    You perhaps might start to see why this is something of, to put it mildly, a steep proposition! (One feels perhaps not that far akin to having to map all the worlds in Star Trek, something a dedicated fan might (and, let’s be honest, probably has) take years to attempt to compile.) I’m not saying I might take a stab at it at some point, but it’s going to perforce be very crude and little more than a very rough “these things are at some point close to these other things” sort of approach!

    #170905
    Aotrs Commander
    Participant

    Aotrs Shipyards Re-Pricing Project

    Tomorrow on the 5th of April, I will be initiating the process of making the price rises on the webshop at Only-Games. For why this is necessary and by what amount, see below.

    I will be starting from from the beginning and going through the ranges in alphabetically order to keep track (and also because it gives the later scifi releases – which were also in roughly alphabetical order) slightly longer.

    I don’t know how long it will take, but I project around a week (since with 560 models, if it takes me an average of just 2 minutes per, that’s still 18 work hours.)

    I will be posting updates to the Aotrs Shipyards Facebook page with progress daily as I complete a range.

    As a result, the moderns release for this month will be delayed until this is done, and there will very likely not be a scifi release this month.

     

    In addition, I will be taking the chance to add all models to the new ranges system that came in a few months ago.

    I will also be overhaulling the fighter stands for the starship ranges. When I started at shapeways, where volume was the only consideration in price, I did fighters as a top/bottom strip of 6. Only-Games gets better results if they are all orientated the same way, so for later releases, I did have been doing two rows of six. However, as of this morning (and why I’ve ended up writing this on what is my weekend), it ocurred to me that, if I’m doing that, I might as well go one better.

    I will thus be organising the fighter sprues instead in three rows of four, and slightly increasing the length of the bars that connect the base of the fighter to the sprue. The base of the Sprue will also be changed from a simple circle to beign square at the bottom. As such, the sprue will then serve as a functional-enough flight stand, for anyone (like myself, even), that view the prospect of basing tiny fighters without much relish. It also will hopefully have a second benefit for Only-Games that the fighter stands will sit in the bubble packs better.

    This will likely have some minimal effect on price, but a very minimal especially considering fighters were already very low cost. (Won’t know exactly until I actually put it into practise tomorrow).

    However, because re-doing the renders is a job best done in batches and to keep a better pace of workflow, I will not be updating the sprue renders (this is the white renders, that show the actual model sprue) until the re-pricing is complete. Likewise, I will not implement these changes to the Shapeways versions until then. (As Shapeways already has the fighters all below their minimum cost floor, this will not change their prices at all.)

     

    Why is this happening?

    Short version: Because the money I earn per model for past six months only been between 1 and 4 pence. (If that.)

    Long Version: I have always taken the approach that I take only a modest profit margin, to keep my models as affordable as possible. When I started at TheShop3D, I used the same pricing scheme as I had used at Shapeways:

    Total Model Price = Manufacturing Production Cost + 12% Profit

    When they came out of beta to be Only-Games, due to feedback from the other designers (which were not, in general, manufacturers themselves), Only-Games changed their pricing system to the following:

    Profit = (70% Total Model Price) – Manufacturing Production Cost

    Ie. they take 30% of the total price you set, on top of their manufacturing costs.

    This was what a sufficient enough majority of their other designers wanted.

    Now, Only-Games do also offer a second option, which is a subscription wherein you can pay a very reasonable amount, in lieu of them taking the 30% total price. However, as reasonable as it is, it requires that, of course, you be making more than that per month, which I am emphatically not. So we realised that a price hike would have to be done.

    Furthermore, in order to get my profit margin up to cloest to what it was intended to be, it mandates an unfortunate significant price rise.

    As I try to absolutely stright with you (perhaps to my own detriment sometimes), I’ll break it down for you here.

    If a product cost them exactly £1 to make, I would have previously set the price to £1.12, of which I make the 12p. (So price is base costs x 1.12.)

    With the new system, to make that only 12p, the Total Model Price has to be though experimentation) set to £1.60.

    30% of £1.6 = 48p
    £1.60 – 48p = £1.12
    £1.12 – £1 production cost = profit of 12p.

    This is a 43% rise in overall price.

    Obviously, neither I nor Only-Games were comfortable with having to do that, which is why in discussion I said I would leave the prices as they were until April, when I would have gotten everything back up to speed, and have givne youfolks plenty of advance warning. I also handed out all the 15% discount flyers and the conventions we went to, also supply be Only-Games’ suggestion.

    I am in fact only going to take 10% of the production price as my profit, not 12% (so I’ll be making 10p on every pound), as a measure to take a tiny bit of the edge off. This has the net effect of dropping the price increase to only 41%, but it’s all I can do, having already taken the six-month hit. Sorry.

    As when and most pertinently IF the Shipyards is ever making comfortably and consistently enough to be able to offset the Only-Games subscription costs, I can then potentially look at re-visting the prices again.

    #170968
    Aotrs Commander
    Participant

    An important update, one that needs a comment to highlight it. As I cam to actually implement the changes to day, I was looking at things, it it wasn’t coming out right. I checked with Only-Games, and they got back to me in record time.

    Since I last looked at this, they have indeed changed their pricing policy, so that they are now only taking 10%, instead of 30% of the total model cost; in their words “We want the creator to make as much as they can.”

    This is, obviously, a HUGE difference, which I can then pass on to you. So, I an EXTREMELY pleased (and not a little flabberghasted) to report, (because of the way the maths works out) even with my standard 12%-above-manufacturing profit margin, that the overall price increase to the models is down to only 𝟭𝟬%!! (Around 10.5% to be a touch more precise.)

    #171109
    Aotrs Commander
    Participant

    𝙃𝙐𝙕𝙕𝘼𝙃!

    It is with no small satisfaction, that, after about four years of effort, set-backs, changes and continous expansions that Aotrs Shipyards can finally present:

    𝗩𝗲𝗿𝘀𝗶𝗼𝗻 𝟭.𝟬 𝗼𝗳 𝘁𝗵𝗲 𝗔𝗼𝘁𝗿𝘀 𝗦𝗵𝗶𝗽𝘆𝗮𝗿𝗱𝘀 𝗰𝗮𝘁𝗮𝗹𝗼𝗴𝘂𝗲!

    The re-pricing is now DONE.

    It abolsutely bears repearting: As it panned out, due to Only-Games’ change of policies, the price increase was only around 10%! (Which is a hell of a lot less than my expected 40%!)

    Everything is now sorted in ranges (and most of them even have a race tag – notably the elenthnars, since they, like humans, and not a monofaction species!)

    All the fighters have now bee re-sprued to the new standard, which means the sprues will now function as fighter base by themselves, (or you can, of course clip them off and base them as you prefer)!

    Next job is to re-do the sprue (white) renders for all the fighters for Only-Games, and to update the Shapeways fighter to the new standard as well, which be what it is left of today and tomorrow’s job. (Also, Only-Games now finally had a 360º renderer, making the spure renders somewhat redundant. Well, started so I’ll finish…!)

    Moderns release will go ahead next week.

    I will also go ahead and plug 𝗕𝗹𝗲𝗮𝗸𝗯𝗮𝗻𝗲’𝘀 𝗚𝗮𝗹𝗮𝘅𝘆 𝗚𝘂𝗶𝗱𝗲, the steadily expanding lore thread on spacebattles, which is currently getting daily updates (currently at 140k words…), and will for another day or two (now that the re-pricing is done), before I pretty much reach the point I have to write from scratch instead of doing editing passes and dumping stuff out.

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