I have released an armored combat supplement for my WWII rules A Sergeant’s War. They are available at the Wargame Vault, here link
It contains scenarios and special rules for use with the WWII small unit game A Sergeant’s War (ASW). The scenarios are perfectly compatible with other wargame rules, of course.
The special rules included here are intended to spice up armor-only games and to add more detail to combined arms games of ASW.
To play all the scenarios in this booklet, you will need a 6’x4′ table (or 3’x’2 if using 6mm figures and half-inch game scale), terrain, and the following vehicles:
4x M4 Shermans (75mm)
4x M4 Shermans (76mm)
2x M10 Wolverines
2x M5 Stuarts
4x Panthers (A or G)
4x Pz IV-H (long 75mm)
4x StuG III-G (long 75mm)
2x Marder III (long 75mm)
The scenarios include variants that change the above vehicle quantities and types.
At the end of this booklet, A Sergeant’s War stats for these vehicles are provided at the end of these rules for convenience, as are simple, printable hidden unit counters.
New special rules include:
Infantry manning Vehicle MGs
Movement in Tight Spaces
Tank vs Man: Overruns
Tank vs Tank: Smoke Dischargers
Tank vs. Tank: Positions in Cover
Tanks and Pinning
Vehicle Special Rules
These various rules add historical detail to different types of vehicles.
Hidden Unit Counters
Simple “limited intelligence” rules so that both sides can use hidden unit counters.
Scenarios: This booklet includes six scenarios in two mini-campaigns. Most of the scenarios feature alternative forces, to increase replay value.
Campaign 1: Tanks and Panzers, somewhere near the Franco-German Border, 1944
Scenario 1: Thrust
US tanks engage the forward elements of a German kampfgruppe.
Scenario 2: Parry
A platoon of Panther tanks plays cat-and-Sherman with a group of 75mm-M4s.
Scenario 3: Lunge
Shermans and M-10s meet Panthers and Panzer IV’s in close terrain.