- 22/06/2018 at 19:03 #93832WhirlwindParticipant
Please see here for an AAR featuring another scenario stolen from Just Jack’s blog: a plucky US patrol attempts to take out a German machinegun nest.
https://hereticalgaming.blogspot.co.uk/22/06/2018 at 19:23 #93833kyoteblueParticipant
Another great AAR, thanks!23/06/2018 at 14:11 #93866Just JackParticipant
Another excellent fight, pretty dicey with the point blank gunfight in the wood, but your Sgt Cherry is quite the lucky fellow (better to be lucky than good)!
And ruthless as well! We took prisoners, whereas your bloodthirsty marauders just chucked a couple frags in! 😉
Jack24/06/2018 at 08:26 #93897WhirlwindParticipant
Thanks both, I appreciate it. I like to think of it as Sgt Cherry’s speed and aggression allowed him to be lucky…except for that German grenadier who missed at point-blank range. That was pure fluke!
More seriously, because of the lack of morale rules and the fact that wounded enemies in these rules can still be fairly dangerous, it is mechanically harder to be in a position to take prisoners than in say Nuts! or the WRG Infantry Action rules and that is a definite weakness.
https://hereticalgaming.blogspot.co.uk/24/06/2018 at 15:00 #93906Just JackParticipant
Ahh, I see! Yeah, the lack of pin/suppression results really changes the cosmetics of the situation.
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