Home Forums Ancients Battle of Heraclea with own rules on 2'x2' table on blog

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  • #107348
    Avatar photoShaun Travers
    Participant

    I have been busy renovating a house for the last year (still not finished) that has reduced gaming time. I also ran into a roadblock with the continued development of my own rules – Ancient Battlelines Clash (ABC) – designed for fast play ancient battles on 2’x2′ tables. Late in 2017 I created a mashup of the at that time version of ABC and a gridded variant of Bill Banks Ancients I had used for replaying battles from the board game Imperator. I played a game of the Battle of Heraclea around January 2018. The rules played fine at resolving issues I had with ABC but went a step to far in streamlining. I looked at my draft blog post around Christmas and realised not only had I drafted a few notes, I had written the battle report, cropped the images and all I had to do was a bit of tidying up and I could post the report. I have done so and on the blog is a battle report for Heraclea using the mashup rules. It also has a fair bit of detail on the mashup rules, a link to the mashup rules (that I am unlikely to continue developing). Completing the battle report has spurred me to complete drafting the next version on Ancient Battlelines Clash that is now nearly done. Hopefully will post the rules early this year and also play a few games with them.

    The link to the battle report on my blog:

    https://shaun-wargaming-minis.blogspot.com/2019/01/battle-of-heraclea-280bc-using.html

    And here is Pyrrhus and Elephant facing off the Roman cavalry:

    #107353
    Avatar photoNorm S
    Participant

    Hi Shaun, always interesting see evolving systems. Each of the changes by themselves seem sensible and sometimes subtle, but collectively, I imagine they make quite a difference to play, especially the changes as to what disorder does, which seems a good way to take that condition.

    Perhaps a draw result is at least reflecting some stability in the rules at this stage, making it easier to tweak to bring about some decisive moments.

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