Home Forums Medieval Battle of Pinhoe, Dux Bellorum – Devon Wargames Group

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  • #171284
    carojon
    Participant

    This weekend at the DWG I was able to give my Dark Age collection a run out with another refight of our local Battle of Pinhoe, fought in 1001AD, just outside of Exeter.

    Our preferred rules for this kind of game is Dan Mersey’s Dux Bellorum which are always great fun to play and have produced some great games in the past, with this one to living up to previous plays.

    If you would like to see how the game played together with other information about our local battle, then just follow the link to the club blog.

    https://devonwargames.blogspot.com/2022/04/the-battle-of-pinhoe-dux-bellorum.html

    JJ

    http://jjwargames.blogspot.co.uk

    #171286
    Andrew Beasley
    Participant

    Nice – loved the early comment ‘going a viking’ – instantly brings the scene to mind 🙂

    I’ve not got a copy of the rules and was a bit baffled on the turn count / duration:

    …moving clock of 54 turn-points reduced at the conclusion of a round of play by the score of a d6…

    Do you mean start with a figure of 54 and reduce by 1D6 at the end of everyone’s move given an average of 15/16 rounds per game?

    #171308
    carojon
    Participant

    Thank you, and yes that’s about right.

    The d6 method of winding down the clock makes the exact duration of the game a little more unpredictable and in the closing stages can sometimes force players to act a little differently than they might do if they know precisely when the game/battle will end.

    After all Kola and Tokesen didn’t know they had to fight for eighteen turns!

    JJ

    http://jjwargames.blogspot.co.uk

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