Home › Forums › Ancients › Battle of Zama solo report 2'x2' table with own rules on blog (last one for now)
- This topic has 4 replies, 2 voices, and was last updated 3 years, 11 months ago by
Shaun Travers.
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17/12/2019 at 11:11 #128150
Shaun Travers
ParticipantHello All,
This is another game in play testing my ancient rules by replaying historical battles. This one is the Battle of Zama. I am play testing the rules by chronologically replaying all the Peter Sides scenarios from his Historical Battles books.
I have been slow in play testing these rules for the last few years. For November 2019 I set myself a challenge to play the 10 First and Second Punic Wars battles from the book. This battle is the tenth and last game in the attempt. I did play all the battles by the end of November and have been working through writing them up.
The battle report is here:
https://shaun-wargaming-minis.blogspot.com/2019/12/battle-of-zama-202bc-using-ancients.html
And here is a shot of The Elephants clashing with the Roman heavy infantry:
17/12/2019 at 20:59 #128194Whirlwind
ParticipantThanks very much, I enjoyed that. As you say, closer than one thought it was going to be! Did you feel all the combats worked plausibly?
18/12/2019 at 08:32 #128214Shaun Travers
ParticipantI am biased as I wrote the rules 🙂 so I would say the combats are all fairly plausible. I have probably played around 150 games with the rules and my constant tweaking to the rules are only ever to get them closer to what I think are plausible results. These days the tweaking is less, and the changes more to tighten up the mechanisms than to change results.
19/12/2019 at 06:43 #128274Whirlwind
ParticipantAh yes, I worded my question badly. I meant more whether you were pretty much finished with the combat interactions and were only tweaking for playability or if there were any combat interactions you were still mulling over.
19/12/2019 at 10:18 #128278Shaun Travers
ParticipantI would like to think I am finished with the combat interactions but I know I am definitely not finished *testing* combat interactions 🙁 I am fairly done with any up to about 600AD as that is the years I have played all the games. So it covers chariots, pikes, elephants, archers, cataphracts, heavy and light infantry, heavy and light archers etc. The rules cover later than this but I have not tested Medieval games so such things as Vikings, Huns, Longbowmen, Knights etc remain an unknown in actual play. I think the rules will manage fine as I had this epoch in mind while writing them, but they still need testing. I am very tempted as my next goal to play some games from the book “As Told in the Long Hall” as I get to play about 15 scenarios set in England from about 600AD to 1100AD which will test some of the early western medieval interactions. It includes Hastings which i have in my mind whenever I made combat changes so hopefully the rules will survive a Hastings replay 🙂
Warbands are my nemesis. While the combat value, combat reaction etc and movement rules for them have not changed, I vacillate on how to easily represent them in the rules. I have finally just recently gone with creating a “Medium Infantry'” type that is for Warbands and some other infantry that were also exceptions such as Samnites and Thracians. Having a hew troop type got rid of about 4 exceptions in the rules.
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