- 14/06/2016 at 02:20 #43289
Next up on the recently completed forces. I’d bought a Battlefront 15mm British rifle platoon several years ago but hadn’t done anything with them, and recently I’ve been pondering getting back to my “The Last Fifty Yards” campaign, so I went ahead and polished these guys off (finally). As with the Germans, there are some guys from a miscellaneous Infantry Aces pack I picked up. It’s a big platoon, and there are some really great sculpts and poses here, I’m very happy with them.
The whole force, 43 men from the rifle platoon and infantry aces packs, all painted up and based for Northwest Europe. To see closeups of the all the poses, please check the blog at:
So, a snappy platoon that I’m very happy with. Despite their simplicity (in painting their uniforms), I really like their look and can’t wait to get them on the table. How many times have I said that now? Too many, but I’m just very happy with all the forces I’ve been able to throw together as of late (and I’m not done). In any case, I’m currently reading up on the Canadian Army’s involvement around Caen and the Falaise Gap, so maybe that’s where “The Last Fifty Yards” takes me. This may sound funny, but I’ve only played one game of Sgt Rock, but already I feel kind of stuck. First, it’s kind of hard to come up with infantry only stuff for North Africa; I’m just drawing a blank for scenarios and terrain. The second issue is, while the first game was a blast, I’m not sure how it will play out with me trying (cheating? Surely not…) to protect the named characters, but at the same time constantly put Easy Company up against overwhelming/desperate odds.
I’m finding a very strong urge in playing out a more gritty, realistic campaign following a group of ordinary, average Brits or Canadians through the travails of Normandy using the original Five Men in Normandy. Dammit! I need more time! 😉
Jack14/06/2016 at 04:23 #43290
Ask me for any thing but time….. They look good Just Jack, but when are you going to post your AAR for Sargent Rock ???? For some scenarios you could read An Army at Dawn.14/06/2016 at 04:26 #43291
Your Tommie’s look great! The Seikh/Indian troops were a bit of a surprise but also look great. The battles you could do for the Canadians are many. If you want suggestions just holler.
For Easy Company scenarios in Africa why not try some of the following:
- A night patrol in the desert vs. a German squad of veterans occupying an adobe house on a rise which is an excellent position for observation by day.
- Protecting a crewless, disabled Sherman tank and recovery/repair crew at night from attack by maurading German patrols.
- The heroes of Easy Company have to sneak up to or fight their way up to a Tiger I tank which is picking off US armour at long distance . The tank is too busy to engage the infantry until the last minute and so its defence is in the hands of a German squad.
- As above except its a Flak 36 88mm AA/AT gun and crew of nine gunners.
- The boys of Easy Company have to raid the compound of an influential Berber sheikh and capture him alive for political reasons. The Germans have detailed a squad of crack Fallschirmjagers to protect the compound in addition to the sheikh’s own men.
- Easy Company has been tasked to help some Free French (recently Vichey) troops supported by an old R-35 tank to attack a German Kampfgruppe headquarters in order to capture some Nazi officers and important documents.
- Easy Company comes up against some Barbary Pirates who have kidnapped a beautiful French contessa. To win favour with the unreliable Vichey forces Easy Company must rescue the Contessa de Baisemoi alive and unharmed from the fiendish Captain Tapette and his Pirates of Merde.
- Easy Company must infiltrate behind enemy lines and recce mysterious digging and excavations in some ancient ruins in Tunisia. What are the Germans and their Vichey henchmen in such a hurry to unearth? Who knows but it could change the course of the war!
- Easy Company is finally getting some much deserved time off for recreational leave in the small North African town of Murabittum. While enjoying the belly dancing and charms of some local beauties, they are interrupted by a disheveled Sufi mystic from the wilderness who tries unsuccessfully to tell them something vital to the war effort. Before a translator can be found the mystic is shot down by a Vichey assassin who flees the scene. The boys of Easy Company must give chase and are led from the town into the wilderness. Here they come face to face with a supernatural monstrosity which would paralyze normal men with its eldritch horror. Supporting this unspeakable abomination are some very bad Nazis of the Thule Society. A most irregular fight begins to the harsh German command, “Achtung Cthulhu!”.
- While on a long range recce patrol in the Atlas Mountains the boys of Easy Company stumble upon an old French colonial fort. They seek shelter there from a violent Sirocco and dust storm only to find that they are surrounded by undead Betber infantry and cavalry. On the positive side they are being defended by undead French Foreign Legionaires and one ageless but living Legionaire named Beau Geste. Now they’re in for the fight of their lives!
I hope these little scenario seeds juice your Sgt. Rock mojo and get you back on track.
Cheers and good gaming.
Rod Robertson.14/06/2016 at 05:29 #43295
Number 9 should happen in The Sultanate Of Ifat !!!!!!!!!!!!!!!!!!!!!!!14/06/2016 at 07:11 #43298
Oh Lordy, Lordy:
I spelled Vichy wrong throughout the above comment and it’s too late to edit it. I’m such an illiterate! Apologies to all.
A sheepish cheers.
Rod Robertson.14/06/2016 at 08:57 #43301Fredd BloggsParticipant
For Sgt Rock, go cinematic, unnamed chars die as normal, named get 3 wounds (or similar) just a flesh wound, that hurt and ouch, then even they have to be sent to the rear, unless heroic death is appropriate.
On the gritty but follow a unit, have a look at Platoon Forward from TooFatLardies, as it is a way to progress your platoon through action and with replacements etc.14/06/2016 at 22:11 #43342
Kyote- Sorry, I need time, I’m in Baltimore right now…
Rod- Thanks man, that was very helpful. Well, most of it 😉 I don’t believe we’ll be going near anything supernatural.
Fred- Absolutely; I’ve had Platoon Forward for several years and love it, it’s a great resource. And I definitely like your idea about the three wounds, that may help. Still kinda cheating, but I think I can get away with it if I only use a couple named characters each game, with the rest being unnamed dogfaces.
Jack14/06/2016 at 22:14 #43343
Haunted Tank……………15/06/2016 at 01:10 #43347
Kyoteblue has got you there! That would be a honey of a ghost!
Rod Robertson.15/06/2016 at 03:37 #43348
I don’t have any French stuff in 15mm (just 10mm), but I do have a bunch of vehicles I need to do up for both sides:
Sdkfz 222 armored car
Sdkf 251 halftrack
Stug III (long)
Pz III (50mm)
Jeep w/.50 cal
M8 armored car
They’re all primed, just need to paint them up.
Jack15/06/2016 at 09:16 #43355Fredd BloggsParticipant
It isn’t really cheating just a Roleplaying mechanic. Remember Oberst Von WiffleWaffle the returning bad guy also gets 3 wounds or similar…..16/06/2016 at 01:22 #43424
Wifflewaffle, eh? 😉
Like I said, I like idea and hopefully I can give it a shot this weekend.
Jack16/06/2016 at 01:38 #43425
I’ll look froward to reading about this.16/06/2016 at 01:48 #43426
Working on it man.
Did you see the Napoleonic batrep I posted (our second game with One Hour Wargames)?
I will post the first Sgt Rock batrep tomorrow, just for you 😉
Jack16/06/2016 at 02:48 #43434
Oops….I just don’t think to check Nappys !!!
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