- 14/12/2018 at 16:21 #105739irishserbParticipant
<p style=”text-align: left;”>What would you recommend as the best Cold War era naval rules for use with miniatures?</p>
irishserb14/12/2018 at 18:01 #105747ThomastonParticipant
I like Shipwreck, it hits the spot for me.
Tired is enough.
I like tiny miniatures14/12/2018 at 22:17 #105772Russell PhillipsParticipant
I haven’t played either, but I’ve heard good things about the old WRG Sea Strike rules. Go In And Sink is apparently very similar, and also very good.
Go In And Sink are available from Free Wargames Rules: http://freewargamesrules.wikia.com/wiki/Go_In_and_Sink15/12/2018 at 10:25 #105792ShahbahrazParticipant
I use Shipwreck, no complaints…
--An occasional wargames blog: http://aleadodyssey.blogspot.co.uk/ --15/12/2018 at 10:44 #105794Not Connard SageParticipant
Not Harpoon… 😉
"I go online sometimes, but everyone's spelling is really bad. It's... depressing."15/12/2018 at 23:46 #105846madmanParticipant
I had Harpoon 1e and 2e but never played. No opponents and not top of my interest level back in the day. I also have Warship Commander and the supplement Sea Command. I have as many notes in the margins of WC as there are rules. Not a finished set of rules IMHO.
I picked up copies of Harpoon 3e and 4e from the pirate sites since getting back in with the intention of doing Falklands. Still I need an opponent.16/12/2018 at 00:53 #105850grizzlymcParticipant
Calculus at sea.16/12/2018 at 10:14 #105871Dave WhitehouseParticipant
I play a few.
Shipwreck, Naval Command, and Go in and sink, which is basically Sea Strike.
Dave Mandley has a Modern GQ version that looks fun.
I played Harpoon years ago but it was too involved for me. It tried put you at every level, Captain, Warefare Officer, navigator etc. More accurate? Thank God I was never put in harms way to find out.
It’s a pity Phil Barker never got to finish Subs and Sams. What he had was playable. Now if anyone has tried to finish it please let me know!
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