Home Forums Modern Best Cold War Naval Rules?

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    Avatar photoirishserb

    <p style=”text-align: left;”>What would you recommend as the best Cold War era naval rules for use with miniatures?</p>


    Avatar photoDeleted User

    I like Shipwreck, it hits the spot for me.

    Avatar photoRussell Phillips

    I haven’t played either, but I’ve heard good things about the old WRG Sea Strike rules. Go In And Sink is apparently very similar, and also very good.

    Go In And Sink are available from Free Wargames Rules: http://freewargamesrules.wikia.com/wiki/Go_In_and_Sink

    Military history author
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    Avatar photoShahbahraz

    I use Shipwreck, no complaints…





    --An occasional wargames blog: http://aleadodyssey.blogspot.co.uk/ --

    Avatar photoNot Connard Sage

    Not Harpoon… 😉


    Obvious contrarian and passive aggressive old prat, who is taken far too seriously by some and not seriously enough by others.

    Avatar photomadman

    Not Harpoon… 😉


    I had Harpoon 1e and 2e but never played. No opponents and not top of my interest level back in the day. I also have Warship Commander and the supplement Sea Command. I have as many notes in the margins of WC as there are rules. Not a finished set of rules IMHO.

    I picked up copies of Harpoon 3e and 4e from the pirate sites since getting back in with the intention of doing Falklands. Still I need an opponent.

    Avatar photogrizzlymc

    Calculus at sea.

    Avatar photoDave Whitehouse

    I play a few.

    Shipwreck, Naval Command, and Go in and sink, which is basically Sea Strike.

    Dave Mandley has a Modern GQ version that looks fun.

    I played Harpoon years ago but it was too involved for me. It tried put you at every level, Captain, Warefare Officer, navigator etc. More accurate? Thank God I was never put in harms way to find out.

    It’s a pity Phil Barker never got to finish Subs and Sams. What he had was playable. Now if anyone has tried to finish it please let me know!



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