- 02/05/2017 at 21:05 #6141803/05/2017 at 09:58 #61431MikeKeymaster03/05/2017 at 12:54 #61447cmnashParticipant
Great video – really liked it; thanks for posting here, would never have known about it otherwise
.03/05/2017 at 15:16 #61463
Yes, Mike. Unless a special rule says otherwise, you can shoot anything you can see. I guess I should have said “long range” then. The main modifiers are cover (yes/no) +2, range (yes/no) +1 and the attacker’s Ranged Score.
03/05/2017 at 15:24 #61465
- This reply was modified 4 years, 4 months ago by Jason Smith.
Thanks, cmnash! The whole point of making these videos is to share them, so I’m glad it got to you. I know in the past that I’ve scoured the YouTubes, looking for gameplay videos of some of the less known games with little luck. So now that I’ve figured out how to make my own instead, I get to contribute to the community! 🙂24/06/2017 at 02:58 #65521telzy amberParticipant
Great video and the one on Starport Scum too.
I liked this one better of the two.
Starport Scum seemed one sided as our Heroes just chopped the bad guys up.
More importantly what did you think of the differences in game play?24/07/2017 at 22:20 #68301
Sorry for the late reply. I flagged this at work and never got back to it. I think the big difference is that Blast Pistol feels more like a wargame, and Starport Scum feels more like an RPG combat system. In which case, it would make sense for the “heroes” to be a bit overpowered. Of course, sometimes that’s just the way the dice fall. I’m now looking forward to NWG’s “Unity Field Agent”, but in the meantime, my next video will be an example of Brent Spivey’s “Rogue Planet”.26/07/2017 at 04:17 #68430telzy amberParticipant
Hey Jason thank you for responding.
Perhaps it’s just me but most great Nordic Weasel Games seem to be, at least slightly, rpg like. I mean any skirmish game is to some extent, or it least is when I play :-/ And these days most of my games are solitaire.
I look forward to seeing “Rogue Planet”30/07/2017 at 22:17 #68868Ivan SorensenParticipant
I missed this post somehow 🙁
We always aim for at least a little bit of RPG feeling. My big passion is that overlap between wargames and roleplaying games.
Starport definitely was meant to feel like a roleplaying game, on the tabletop, for better and for worse.
Regarding Starport Scum, when I get a chance to work on it again, one of the things I want to introduce is Difficulty Settings, letting players customize the game more to be easier or harder.
Nordic Weasel Games
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