01/12/2014 at 00:51 #13411Just JackParticipant
Of course I didn’t get any gaming in on Thanksgiving, but I also didn’t get any in on “Black Friday.” So I made up for it by getting three games in on Saturday! I’d been playing my FFL with No End In Sight, but I’d gotten a wild hair to mess with Ivan’s ‘other’ rules, Five Men In Normandy, and so I set out to playtest it. Long story short, I like it a lot. Really all I did was substitute teams in for individual men (rifle squads, machine gun and mortar teams), and mess with the vehicle rules a little bit. A great time, with quick battles (1 hour, 45 minutes, and 1 hour 35 minutes, respectively).
About the forces I chose: I wanted to use troops I hadn’t used before, but was limited as, of the guys I haven’t used before, many times they haven’t been used is because I haven’t finished them. I wanted to go with ‘blitzkrieg’ era Germans, but hadn’t done anything but prime the vehicles, same with my early Barbarossa Soviets. Then my mind drifted to my Indo-China forces, which are finished, but I wanted to use vehicles, so that didn’t work. Then I thought about my forces for North Africa, but there was still a problem: my Afrika Korps forces are finished, but I hadn’t finished up my 8th Army vehicles and guns… So I said hell with it, and used my Afrika Korps forces against 8th Army forces set in Italy, with some vehicles borrowed form my Late War NW Europe troops. So, it may look a bit strange having troops with desert bases and the odd vehicle with green basing, on a green mat, but kiss my butt ’cause I had fun 😉 And someday I’ll finish up my 8 million different projects…
As a preview, the five-game Operation started out with a Brit Hasty Attack, followed by a successful German Counterattack, which led to an Encirclement/Breakout in which the Brits escaped the noose, followed by a successful Brit Counterattack that culminated in a successful Brit attack on prepared defenses (Prepared Attack) which broke the German line! Every fight was close, and most of them came down to a single decision point/event.
So, let’s get to it! Again, somewhere in Italy in late 1943, the Brits are on the move north, with a British rifle company launching a hasty attack on German positions.
Overview, north is up, German baseline at top, Brit baseline at bottom. The Brit goal is to take the hills in the NE and NW corners, the Germans must deny this. I didn’t put a time (turn) limit on any of the games, just expected to keep them going so long as both sides could reasonably accomplish their objectives.
The Brits on the attack: the Company Commander, a Vickers MG, a ‘Honey’ light tank, and seven rifle squads.
The German defenders: a Command stand, a PaK-38 anti-tank gun (ATG), and five rifle squads.
Brits looking to close with and destroy the enemy.
Check the full report at:
I’ve got four more batreps to write up and get posted, so stay tuned!
Jack01/12/2014 at 01:08 #13412kyoteblueParticipant
That Honey tank looks a little short to be a storm trooper… No really thanks great AAR !!!02/12/2014 at 01:18 #13465Just JackParticipant
Thanks John! The rest of you should be ashamed of yourselves! One comment! 😉
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