- 26/07/2020 at 03:29 #141153losethekingParticipant
Thought I would share this:
This is a scenario I made for Burning sands, still working out all the bugs, but I have had fun trying it out today.
This scenario can be played anytime, or especially when Erland, and crew were defeated in the previous scenario:
*Each entry can only be used once reroll doubles
*At the start of the scenario roll a d6 to see starting enemies:
When there is only 1 enemy left roll the d 6 to see the next wave. If they enter during enemy’s activation this group will also active: if enemy has already had turn they will start in the next round
* Enemies will always enter opposite side of current position
* If the first enemy was a solo enemy don’t roll on round 2 for new wave do this on round three or if the enemy is defeated in the first round:
Continue play until either side is victorious.29/07/2020 at 19:28 #141409Darkest Star GamesParticipant
Pretty nifty, thanks for this!
"I saw this in a cartoon once, but I'm pretty sure I can do it..."29/07/2020 at 19:30 #141410losethekingParticipant
No problem at all, let me know what you think after you try it out, or if you have any suggestions of feedback!
Praise to Apis!
- You must be logged in to reply to this topic.